Game competitions for schoolchildren. Funny competitions for schoolchildren on school holidays. competition - "Four Ends"

  • 26.03.2020

On our page you can choose the right entertainment for an excellent noisy company of students.

Two from each team come out and stand side by side: hand in hand. In pairs, the touching hands are tied, and with free hands, that is, one of the participants with the left and the other with the right hand, must wrap the bundle prepared in advance, tie it with a ribbon and tie it on a bow. Whose pair will cope ahead - gets a point.

fun game for schoolchildren "Guess who I am!"


The game comes more fun when many guests take part in it at once. The leader is blindfolded, the rest join hands and stand around the “blind”. The facilitator claps his hands, and the children begin to move in a circle. The leader claps again - and the circle freezes. Now the host must point to a player and try to guess who it is. If he manages to do it on the first try, then the one who was guessed leads. If the host did not guess who is in front of him on the first try, he has the right to touch this player and try to guess a second time. In the case of a correct guess, the child who was identified drives. As a variant of this game, you can introduce a rule according to which the host can ask the player to say something, portray an animal - bark or meow.

Bring out the fastest girl of the evening. For this, 6 chairs are placed in a circle on which the young men sit. 7 girls are invited. The music plays, and when it stops, the girls have to sit on the guys' laps. The one that didn't make it is out. Also, one guy leaves with a chair. At the end, the most frisky girl remains.

Play with all your favorite balls


Try it, pierce it! One or two balloons are tied to the leg or to both legs of the children. The task of the players is to pierce other people's balls in any way and protect their own.

All players dance and pass each other a small object at the same time. The host turns off the music from time to time. The one who at this moment has an object in his hands is out. The last player left on the dance floor wins.

Interesting game"Fairy Tales in Pictures"


The host begins to tell everyone famous fairy tale, for example, Kolobok, and the designated heroes-participants, when their hero is mentioned, must beat the plot of the fairy tale. It turns out very funny when the Host constantly mentions the resting heroes. Example: rolling, rolling bun and met a wolf. And the grandfather and the woman at that time were sitting on the threshold of their house and, waiting for the bun, looked into the distance.

At a distance of 10 meters from the start, a stool is set up, and the first participants are blindfolded. On a signal, they must walk or run to the stool, go around it and, returning to the team, pass the baton to the next participants who are already blindfolded! And so is the whole team. During the movement, the team can help its participants with exclamations: “to the right”, “to the left”, “forward”, “back”. And since all the teams are shouting at the same time, the player must make out which calls apply specifically to him. When the last player returns to the start line, the “day” comes for the whole team. For whom the "day" comes first, they won.

********************************

However, she let me finish speaking, and only after that did she speak herself.
And then for the first time I heard that people should not be divided into evil and good, and not even into rich and poor, but in a different way: into those who produce all the values ​​​​of the world with their labor, and receive only so much so as not to die of hunger, and those who own factories, factories, mines, and lands.
On that quiet winter day I first learned the great concept of division into classes - into those who own the instruments of production and appropriate surplus value, and those who, in a society where everything is based on buying and selling, can only sell their hands.
And the peasantry? And the intelligentsia? But Anna Semyonovna had a clear and precise answer to everything. It turns out that the peasants were also robbed, but robbed by the landowners and the government. I knew something about this from my father...
But as regards the intelligentsia, Anna Semyonovna's answer struck me as unexpected and offensive. The intelligentsia also lives off the surplus value it receives from the capitalist or the state.
Noticing that I was offended for the intelligentsia, Anna Semyonovna looked sideways, good-naturedly cheerfully, and began to explain that there was nothing to be offended at, such was the harsh truth about the structure of modern capitalist society, doomed to destruction.
- And this war that the capitalists are waging among themselves different countries for dividing the markets, and that “Volcano” that you and Seryozha keep talking about and where our Pelageya died - all these are manifestations of the greatest disorder of capitalist society, these are signs of its doom and lack of coordination ... Your father is a doctor, and when he is called to to the patient, he first of all makes a diagnosis, determines the disease that has developed in the patient's body. This is what Marx did. He considered modern society and proved that it is sick with an incurable disease, doomed to perish according to the same objective laws, according to which one season follows another. Unlike all socialists who existed before Marx, he approached the question of socialism scientifically and proved that in the depths of this society a force is ripening that will destroy this society and establish a new, socialist system. This force is the proletariat! - said Anna Semyonovna. This word sounded impressive and thick in her lips.
Unlike her sister, Anna Semyonovna rarely raised her voice, but if she did, it sounded like a bell.
Thus, for the first time in my life, I learned about the teachings of Marx, about the proletariat, the grave-digger of the old society and the creator of the new society.
Years passed. More and more often I came to the Silins, and Anna Semyonovna simply and clearly expounded to us the ideas of the Communist Manifesto, without even naming this book. And now, in the midst of the bloody chaos of the war, in the midst of the savagery into which humanity seemed to plunge during the years of the terrible, inspiring massacre, as if in a bright light I saw the road to the future and realized that the chaos surrounding us is only apparent, that there are certain laws which caused a terrible storm around us, and that one only needs to know these laws - and then, in accordance with them, one can act ...
I was saved from being expelled from a real school by the fact that I was the son of a military man. The punishment was limited to four for behavior. But thanks to Anna Semyonovna Mashitskaya, I learned some significant lessons from this case.
Probably, under the guidance of this woman, Serezha and I would have gone much further, but then she suddenly left Chelyabinsk with extreme haste - she was threatened with arrest.
And yet a start has been made. The further direction of my spiritual growth was indicated in that severe winter of 1914/15, in the roar of the volcanic eruptions of the First World War.
THE TALK WANTS TO CONTINUE
This happened shortly before the end of the holidays, on one of the last sunny summer days of 1916. It's impossible to stay at home on days like this...
Not far from the house where we lived, there was a city square the size of a whole block - a green square cut between straight Chelyabinsk streets. Three alleys are intersected by other three, at the intersections there are round areas and flower beds.

fun challenge contest- several cognitive game-reviews, passing one into another and making up a kind of game suite. The participants of this suite, united in small teams (no more than 10-15 people in each), perform creative tasks and take turns presenting their impromptu solutions. The suite may include: playing in an orchestra, a relay race of fun tasks, ringing songs.

fun challenge contest is a show of ingenuity, creative imagination, the ability to quickly navigate the environment, join in teamwork and the joy of others.

The music is playing, the hosts are on stage.

Leading. Hello guys!

Members: Hello!

Leading 1st: What do you unfriendly answer? Let's once again say hello to each other in a friendly and cheerful way.

Leading 2nd: Now guys, let's get to know each other. My name is...

Leading 1st: What about me...

Leading 2nd: What's your name, boy? What about you, girl?

Leading 1st: There are a lot of guys in our hall today, but I want to get to know everyone.

Leading 2nd: We will do this: let everyone give their name, and we will all get to know each other. Ready guys?

Leading 1st: Well, now we all know each other and are very glad that today the best, most cheerful guys have gathered in our hall.

Leading 2nd: Guys! Have you ever had to travel? Very well! And now we will go on a journey to the kingdom-state of fun tasks, where difficulties and all kinds of trials await us. And we will go there by train, but not on the usual, but on the magic one. So, take a seat! Go!

Sounds music "Blue car".

Leading 1st: And what will we take with us on the road?

Participants answer: Dexterity, courage, good mood, ingenuity.

Leading 2nd: And now the teams get ready for the draw.

There is a draw of teams. Balloons are inflated, notes with team numbers are put into them.

Competition 1st

Music. Presentation of the jury, the principle of evaluation of the competition.

Leading 1st: So, the 1st competition is the “Riddle” crossword puzzle.

1. There is a portrait in the room

Similar to you in everything

Laugh - and in response

He laughs too. (Mirror)

2. Wooden girlfriends

Dancing on his crown,

They beat him, and he rattles,

Tells everyone to walk in step. (Drum)

3. Maple leaves turned yellow,

Flew to the countries of the south

Fast-winged swifts.

What month, please. (August)

4. Sheet of paper in the morning

They bring them to our apartment.

On one such sheet

Lots of different news. (Newspaper)

5. What a wonderful beauty!

painted gate

Show up on the way!

Neither enter nor enter them. (Rainbow)

6. Oats are not fed,

They do not drive with a whip,

And how it plows -

He pulls seven plows. (Tractor)

7. There are no clouds on the horizon,

But an umbrella opened up in the sky. (Parachute)

Competition 2nd

Do you remember, of course, Charlie Chaplin in the old silent films? What wonderful stories he told without any words, only gestures and facial expressions. So you are invited to do pantomime. This will help you develop creativity and self-confidence.

1. Whose job am I doing:

- painter,

— teachers,

- postman,

- shoemaker

- carpenter,

- bus driver.

2. Show how you feel:

- when he came to visit and unexpectedly got to his birthday;

- when someone takes ice cream from you;

- when you went shopping with your mom and got lost;

- when your stomach hurts;

- when the dog's paw was crushed;

- when the sun is shining

- when it's raining outside and you don't have an umbrella;

— when you are late for school and there is no transport.

3. Show gait:

- a soldier

- ballerinas,

- a very old man

- a very hurried person

- askers,

- kopush.

4. Contest tips.

Two representatives take the exam. One knows the poem (it is given by the presenter on a piece of paper), the other does not. The one who knows, with the help of pantomime, needs to suggest the text to a friend so that he can read the poem (“A bull is walking, swinging”, “They dropped the bear on the floor”, etc.).

Competition 3rd

Think of 10 words for one letter and compose a story in such a way that sentences begin with these words.

Competition 4th

Come up with and depict a sculptural group on a given topic “Lost”, “Holiday on a ship”, “Winner of space”, “Forest carnival”, “Meeting the New Year”, “Again deuce”, “On a tourist trip”, “Three heroes”.

Competition 5th

Pronounce the same word or phrase in different scenes with different intonation:

- mysteriously

- angry

- happily

- with a threat

- sadly.

(“Not bad”, “Come in”, “Think again”, “Will there be more”, “Come to me”, “Close the door”, “Give the diary”, “Come with me.”)

Music sounds.

Leading 1st: Guys, do you like fairy tales? Of course you love! Everyone loves fairy tales, even adults. That is why we will spend the final part of our journey to the kingdom-state of cheerful tasks in the Glade of fairy tales.

Leading 2nd. Do you guys really want to go there? Let's help you.

Leading 1st: Of course, we will help the guys to get to the Glade of fairy tales! But for this they need to remember from which fairy tale the words are:

Fly fly petal

Through the west to the east

Through the north, through the south,

Come back, make a circle,

As soon as you touch the ground

To be in my opinion led.

Leading 2nd: That's right guys! The fairy tale is called "Flower-Semitsvetik", and we have a magic flower. We will now tear off the petal, and all of you will say the magic words together very amicably, and we will find ourselves in the Glade of fairy tales. Get ready.

The children repeat the words.

Leading 1st: Here we are with you and ended up in the Glade of fairy tales.

Leading 2nd: How many fairy-tale heroes are here!

Leading 1st: How, don't you guys see them? You probably forgot that a fairy tale teaches us to dream and requires one thing from us - to believe in it.

Leading 2nd: And now, guys, if you really want, some of the heroes of fairy tales in our magical Glade can come to life. But you just have to really want it. And also take an active part in the literary tu-vi (tournament-quiz).

Leading 1st: Each team will be given an excerpt from a work of art. You need to guess who or what it is about, name the author.

1. Oh you, my poor orphans,

Irons and frying pans are mine!

You go home, unwashed,

I will wash you with water,

I will sand you

I'll douse you with boiling water,

And you will again

Like the sun is shining!

(Fedora from "Fedorino Grief" by K. I. Chukovsky)

2. All night on the eve of the celebration they sat sewing and burned more than sixteen candles. Everyone could see that they were trying very hard to manage on time. They pretended to remove the fabric from the looms, they cut the air with large scissors, they sewed with a needle without thread.

(Tailors from the fairy tale "The King's New Dress" by G. -X. Andersen)

3. Suddenly from the gates of a charred house

A stranger came out.

Red from rust, all bruised,

He held the girl tightly in his arms.

(Unknown hero from the poem of the same name by S. Ya. Marshak)

4. After two minutes, his beard was quite usable. He pulled out two hairs, and before the accompanying crystal music had melted into the air, the clothes of our friends began to look as if they had just been carefully ironed, and the shoes not only shone, but even smelled of the most expensive shoe polish.

(Old man Hottabych from the fairy tale of the same name by L. Lagin)

5. How he went for the ring,

As he was an ambassador in heaven,

How cunningly caught the Firebird,

How he kidnapped the Tsar-maiden,

As for other things

He saved thirty ships,

As in the boilers he did not boil,

How handsome he became -

In a word, we are talking about

How did he become king?

(Ivan from the fairy tale "Humpbacked Horse" by P. Ershov)

6. He appeared on the sidewalk with a bucket of lime and a long brush in his hands. Sighing, he dipped his brush into the bucket and ran it along the top board of the fence, then repeated this operation, did it again, compared the insignificant whitewashed strip with the boundless mainland of the unpainted fence, and sat down under a tree in complete despondency.

(Tom Sawyer from M. Twain's novel "The Adventures of Tom Sawyer")

Leading 2nd. So, our literary quiz tournament is over. And now we move on to the most, perhaps, interesting competitionhomework"Fairy tale, fairy tale, come!".

Leading 1st: Each team was offered a fairy tale. The task of the participants is as follows: to approximate the content of one folk tale to the chosen topic, reveal the problem, reflecting the positive and negative sides, with the help of actions between positive and negative characters solve the problem of.

"A fairy tale on the problems of a children's organization"

Sample themes of the story:

1. Formalism in the children's organization - "Rocked Hen".

2. Creation of a children's organization - "Teremok".

3. Methodists - "The Tale of Tsar Saltan."

4. Economic education - "At the command of the pike."

5. Work planning - "The Tale of the Fisherman and the Fish."

6. junior schoolchildren- "The wolf and the seven Young goats".

7. Curators - "The Tale of the Priest and his worker Balda."

Leading 2nd: (dressed as a grandmother): Grandmother Arina walked through the raspberries, she didn’t find raspberries, but she brought you what she collected as a gift: the letter “C” - mushrooms, the letter “K” - flowers, the letter “A” - cherries, the letter "3" - strawberries.

Yes, while I was walking to you, I lost all the gifts from the basket ... Instead, tell me an old tale, not very short, but not very long, like from me to you.

At this time, the leader 1st lays out the word

"STORY"

Leading

1st: Oh guys!

There is a mountain in the meadow

And on that mountain there is an oak tree,

And on the oak - a funnel

In red boots

In gilded earrings

Black raven on oak

He plays the trumpet.

The pipe is turned, gilded.

The trumpet is fine, the song is collapsible.

Blows the trumpet in the morning

By night he tells a fairy tale.

The animals of the raven are going to listen,

Eat gingerbread.

The storytelling begins.

Leading 2nd: That's the end of fairy tales. And who listened - well done!

Leading 1st: Our contest "Fairy tale, fairy tale, come" has ended. And now is the time to sum up.

Summing up is underway.

Leading 2nd: Here our journey has come to an end. You showed your resourcefulness, ingenuity, managed to overcome all obstacles with honor, but the team won. She gets the prize.

Competitions for children

Whose team is smarter
The players stand in a circle. Everyone counts on the "first" and "second". Each team chooses a captain. The host gives each team captain a ball. At the command of the leader, the captains pass the balls - one to the right, the other to the left, to the players of their teams. The game is played up to three times; the team that wraps the ball around three times faster and returns it to the captain wins.
In the game, it is forbidden to throw the ball, you can only pass it from hand to hand to team players.

dress up the Christmas tree
They make several Christmas toys from cotton wool (apples, pears, fish) with wire hooks and a fishing rod with the same hook. It is necessary to hang all the toys on the Christmas tree with the help of a fishing rod, and then remove them with the same fishing rod. The winner is the one who manages to do it in a set time, for example, two minutes. A fir branch fixed on a stand and even some dry branch with knots can serve as a herringbone.

Balance beam exercises

Stick your nose
Draw a funny face (without a nose) on a large piece of paper, mold the nose separately from plasticine. Attach the sheet to the wall. Players move back a few steps. Blindfold them in turn, approach the portrait and try to stick their nose in place. The one who sticks the nose more accurately wins.

Spoon game

Sharp arrows
A target is attached to the wall. You can use small balls or darts.
Each player has three attempts.
After the game, the host rewards the winners and cheers up the losers.

Wind up the cord

Guess the last word

1. All the little gray mice run away from ... (cats)


4. This grass is very evil ... (nettle)

6. Two washed their faces near the river ... (chanterelles)
7. Animals took hold of their paws and dances began in ... (forest)
8. Drive up to the turn, here is the palace, and there ... (gate)

Sock

Sniper
At a height of 1 - 1.5 m from the floor, a ball (target) is suspended. Participants, located at a distance of 3 - 5 m from it, should hit it with a tennis Rubber) ball. Each participant is given 3-5 attempts. The most accurate wins.

Competitions for children

From empty to empty
Two players stand on foot rocking chairs (bars) opposite each other. In each hand they have a mug: one empty, the other with water. In this position, everyone tries to pour water from his full mug into the mug of a friend. The one who spills the least water wins.

Chairs
To play, you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. They should be one less than the participants in the game. The children stand next to the chairs outside. In the hands of the leader is a tambourine or a lid. Following the leader’s signal, which announces the start of the game, the children begin to walk in a circle of chairs in a circle. Suddenly, the leader strikes the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a seat. He is out of the game. When the second round begins, one chair is removed. This continues until only one player remains. He becomes the winner.

Perform a dance.
Under "rap" with the words:
Soaked brooms in the bath,
The spindles are not crushed,
And the washcloths are not dried.
lady, lady,
The lady is ma'am!

Pour the water
2 people participate in the yoke. You need to take 4 identical glasses and pour the same amount of water into 2 of them. Water can be tinted with watercolor paint so that it is clearly visible. And the other 2 glasses remain empty. At the signal of the leader, each player must pour water from a full glass into an empty one with a spoon. The winner will be the one who can fly the water the fastest.

sing a song
Players perform the song with the letters of the alphabet or the sounds "no be no me ...". Song options:
- "Ouch! Viburnum blooms in a field near a stream ... ";
- Katyusha.

Good fairy tale
Based on a fairy tale with a sad ending. (for example, a snow maiden, a little mermaid, etc.) And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

Build a fortress
The players are distributed in groups of 3-5 people each. Groups receive a task: within 5 - 6 minutes. build a snow fort. All groups, at the signal of the leader, run in different directions of the site, where it is easier for them to complete the task. The group that completes the task by the specified deadline wins.

Searching for a call
On each of the chairs, standing at a distance of 8-10 steps from each other, there is a bell. Two blindfolded players each stand at their own chair. On a signal, they need to go around the comrade's chair to the right, return to their place and ring the bell.
The one who does it faster wins.

Tongue twister competition
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

tilt the ball
A ball with a loop is put on a rope so that it moves freely along it. Two people take the ends of the rope and with the movement of their hands try to give the rope such an inclination that the ball slides towards the “opponent” and touches him. Whoever succeeds is the winner.
Pairs need to be selected approximately the same height.

Competitions for children

Golden Key
The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is the Fox - bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, embraced, overcome a given distance. A pair of "hobbled" first receives a "golden key" - a prize.

Get the prize
The host hangs a small prize at eye level. Players need to approach and from a distance of 3 - 5 m blindfolded to break the prize. The one who does it first wins.

Make the hoop spin
The hoop is taken with one hand and the movement of the fingers is made to rotate in place. The referee will time the spin from the start until the hoop falls. They compete alternately, and if there are 2 hoops - in pairs. Then the 2 best players meet in the final match.

Chain
In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Christmas tree outfit
Green golf is put on one player - this will be a "Christmas tree". Two other players take glue and paper toys that lie on a chair and glue them to the Christmas tree.
The one who wins will hang the toys faster.

horse competition
Choose a few "riders" and "horses". "Riders" sit on "horses" and start racing from start to finish. The pair that gets to the finish line the fastest wins.

self-portrait
The paper has two cutouts for the hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Who "masterpiece" turned out more successful - takes the prize.

Hoop
2 hoops are placed three steps apart from each other. Two competitors strive to climb through the hoop more times within a minute, putting it on from top to bottom. The 2 fastest players compete against each other in the final.

In the image
Read some short story, episode or even a paragraph. And offer to think: who and to whom could tell this story? Children will surely enrich you with many versions.
Now offer to "tell" this story on behalf of the alleged hero-narrator, that is, read the text in a voice other than your own. In the voice of an old man or a one-year-old child, a dwarf or a giant, a robber or the wind... Depending on the versions chosen. Usually it is easier for a child to read in an image: it seems that it is not he who reads, but the other one. And he stumbles and puffs, because it is necessary for the role. Justified and legalized. Therefore, it's not scary. And listeners do not get bored: they have to evaluate the work - is it similar or not?

Thermometer
Without the help of hands, both teams at speed pass a fake thermometer so that it is necessarily under the left hand.

Competitions for children

sea ​​wolf
Players are invited to tie five knots on a thick rope as tight as possible. When the task is completed, it is proposed to untie the knots. Whoever managed to do it faster, he gets a bonus point.

Fight in the squares
3 squares 3x3, 2x2, 1x1 m are drawn on the site. 4 players, close in height and strength, stand in a large square, and, having taken a position, on a signal, they begin to push each other out with their shoulders. 3 eliminated from the big square move to the middle one, and the winner stays in the big square. The fight continues in the middle square. 2 eliminated go to the small square, the winner remains in the middle. The fight ends in a small square when one leaves the square and the other remains the winner. The first winner (in the big square) gets 4 points, the second (on average) - 3, the third - 2, and the one who dropped out of the small square - 1. Then the next four enter the fight.

Who quickly
Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all the children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

draw a ponytail
For this game you will need a large sheet of paper, a pencil, a blindfold. First, the presenter draws with a pencil on a piece of paper some kind of animal (cat, dog, pig). Draws everything except the tail. One of the players is blindfolded. He should try to draw a blind ponytail. Then other players try to do it. The one with the most accurate drawing wins.

hoops race
The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

In the swamp
Participants are given two sheets of paper. They must go through the "swamp" along the "bumps" - sheets of paper. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, whoever goes through the room first and comes back, he wins.

Put on a ring
A board 2.5 - 3 m long is laid on the ground. Holes are drilled in it every 25 - 30 cm (there are 11 in total). A figurine (or pebble) carved from wood is inserted into the central hole. The players stand at opposite ends of the board at a distance of 1 m from it and take turns throwing rings, trying to put them on the figure. In the event of a hit, the player moves the figure one compartment closer to himself. The winner is the one who manages to rearrange the figure first in the extreme hole at his end of the board.

Race walking
Taking each step, it is necessary to put the heel of one foot close to the toe of the other. The distance for such a walk can be determined at 5 meters back and forth. The relay ends when the last team member returns to the starting position.

Everyone against everyone
In this game, each player can measure his strength with all players. The site is divided into 6 equal playing fields, located one after the other. Before the start of the game, all players take their place on the same playing field. At the signal of the leader, each player tries to force (shoulder, torso, but not arms) the others to another playing field. Soon they are all there except for one. He no longer participates in the fight. Those who are pushed into the second square try to push each other to the third playing field, while they themselves remain on the second, and so on. By the end of the game, one player remains on each field. The player remaining on the first playing field takes first place, the second one takes second place, etc.

Firefighters
Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Competitions for children

two oxen
A team, a long rope, is put on the participants of the competition, and each of the two participants tries to "drag" the opponent behind him, in his direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

Do you know each other?
Several couples (mother and child) stand with their backs to each other. The leader asks questions. First, the child answers with a nod of the head, and the mother out loud.
Questions:
1. Does your child like semolina?
2. Does your child wash dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make the bed in the morning?
6. Does he like to read books?
7. Does your child enjoy school?
The pair that answers all the questions correctly wins.

Running "centipedes"
The players are divided into two or three teams of 10-20 people and line up at the back of each other's heads. Each team receives a thick rope (rope), which all players take with their right or left hand, evenly distributed on both sides of the rope. At the signal of the organizer, the "centipedes" run forward 40-50 meters to the "finish", all the while holding on to the rope.
The victory is awarded to the team that first ran to the finish line, provided that none of its participants unhooked from the rope while running.

Asphalt drawing competition
Each participant of the competition is allocated crayons and a place on the pavement. Participants can be divided into teams of 2-3 people, drawing a common picture together. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.

Ball in the gate
In a wooden shield lined with plywood on both sides, semicircular gates of different widths are cut out. The shield is installed on a flat area. The players stand 2-3 meters from the shield and take turns rolling small rubber balls (tennis, hockey) into the goal. For each hit, the number of points indicated on the shield is counted. The one who scores more points wins. To prevent the balls from rolling far, it is advisable to limit the playing area on the sides and behind the shield.

Carrying the wounded
Three are involved. Two are “healthy”, the third is “wounded”, his leg is “broken”. “Healthy” players should interlace their hands so that they make a comfortable seat. The “wounded” person sits down in this seat and maintains his balance, grabbing more comfortably by the shoulders or by the necks of his friends.

around the hoop
Participants take turns directing the gymnastic hoop along a flat path with a strong movement of their hands. Then they try to catch up with him and have time to slip through him back and forth. Whoever does this more times is the winner.

Bilbock
An old French game with a tied ball that is tossed and caught in a spoon. Take a thick thread or cord 40 cm long. Glue one end with adhesive tape to the ball from table tennis, and the other to the bottom of a plastic cup or tie to the handle of a plastic mug. Your bilbock is ready. It is necessary to throw the ball up and catch it in a glass or mug. One point is awarded for this. Catch the ball in turn until you miss. The one who misses passes the bilbock to the next player. The winner is the one who scores the agreed number of points first.

Pioneerball
The players are divided into 2 teams and are built on 2 halves of the volleyball court in 2-3 rows. Each team receives two volleyballs. On a signal, the players try to throw the balls over the net to the opponent's side as quickly as possible. The transfer of balls continues until all the balls are on one side at the same time. The game is stopped and the team with the balls on their side loses the point. The game continues until one of the teams scores the set number of points (say, 10 - 20). The teams then switch sides and the game starts again. The team that wins two sets wins.

watermelon helmet
Choose a few volunteers. Give each volunteer half a watermelon. Their task is to eat all the pulp of the watermelon as quickly as possible, picking it out with their hands. The cleaned "watermelon helmet" must be put on your head.
The winner is the one who does it faster and whose helmet is whiter on the inside.

Competitions for children

Roll up the ball
The players are divided into groups of 2 - 5 people. Each of them receives a task: during the set time (8 - 10 minutes) roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Night travel
The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path has been passed, the leader unleashes the driver's eyes. Then the next participants in the game "go". The one who knocks down the pin the least wins.

Archery
The target will be an ordinary bucket, and the bow will be an ordinary onion. The target bucket must be placed 5 meters beyond the finish line. Put the bulbs on the finish line, their number should correspond to the number of participants. Participant No. 1, on a signal, begins to move from the start to the finish. Running to the finish line, he picks up the onion and throws it, trying to hit the bucket. After the throw, he runs to his team to pass the baton to the next participant. The team that throws the bulbs into the bucket faster and more accurately wins (for the convenience of determining the result, an extra point can be given to the team for each accurate hit).
At a distance of 10 meters from the start, a stool is set up, and the first participants are blindfolded. On a signal, they must walk or run to the stool, go around it and, returning to the team, pass the baton to the next participants who are already blindfolded! And so is the whole team. During the movement, the team can help its participants with exclamations: “to the right”, “to the left”, “forward”, “back”. And since all the teams are shouting at the same time, the player must make out which calls apply specifically to him. When the last player returns to the start line, the “day” comes for the whole team. For whom the "day" comes first, they won.

Matryoshkas
On the chair are two sundresses and two scarves. Whoever quickly puts on a sundress and ties a scarf is the winner.

Klun prize
Gauze is stretched on two racks, prizes are hung on it - fruits, sweets, cookies, etc. The player is put on a rooster mask with a long beak. The eyes are covered with a special curtain. The task of the player is to approach the counter and "peck" the prize. For orientation in front of the counter, on the floor, a line is drawn with chalk.

Dance with an object
All players dance and at the same time pass each other a small object (a toy, an orange). The host turns off the music from time to time. The one who at this moment has an object in his hands is out.
The last player left on the dance floor wins.

Racing on the hands
Children are divided into several teams, two people each. One of the team members takes the other by the legs, and they move like this, heading to the finish line, with one of the players walking on their hands. After going half way, the players switch roles and move on.
The one who gets to the finish line first wins.

Changing places
2 teams line up opposite each other on the court. At the command of the leader, the players of the team change places. The team that quickly lines up on the opposite side of the court wins.

Jellyfish
In this competition, participants must toss their silk handkerchief into the air without dropping it on the floor. The winner is the participant who manages to keep the handkerchief in the air for as long as possible.

Dash for the ball
Children are divided into 2 teams, each is calculated in order and is built behind the start line. The leader with the ball in his hands is located opposite the teams 10 m from the start line. Throwing the ball forward, he calls some serial number. Named players run after the ball. Whoever has possession of the ball brings the team a point. The game continues until each participant has made 3 jerks. The team with the most points wins.

Fashionista

Feel and feel

Poets competition

strong grip



Carry it, don't drop it

Baba Yaga

Long jump

sea ​​wolf

drag and drop

Fashionista
On two tables are a handbag, beads, clip-on earrings, lipstick and a mirror. Two players. On a signal, you need to put on beads, clip-on earrings, make up your lips, take a handbag and run to the opposite wall of the hall. The winner is the one who completed the task faster.

Feel and feel
Three people from each team are called. There are chairs for each player. The players are blindfolded. Candy bags are placed on the chairs. The hands-free players must sit on a chair and count how many candies are in the bag.

Poets competition
A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse the best wins.

strong grip
Having broken into pairs, the players stand with their backs to each other with a diameter of 1.5 m and grapple with their arms bent at the elbows. Giving the torso forward, everyone tries to force the opponent to tear his legs off the floor. The winner is the one who wins the duel more times.
You can compete differently. The players, standing with their backs to each other, lift up a stick, which they hold tightly with their hands. Task: lean forward and try to tear the opponent off the ground.
The one who is in the air or releases the stick loses.
Another option: the players sit opposite each other on the ground (resting their feet on the partner's feet) and take up the gymnastic stick. On a signal, everyone begins to pull the stick in his direction. The winner is the one who manages to tear the opponent off the ground for 3-5 seconds.

Carry it, don't drop it
A crosspiece made of bars is attached to the end of a round shelf or pipe. At the ends of the bars, round stands with small indentations are attached, into which a ball is placed. A stick with crosses is inserted into a hole on a wooden stand. The player must take the stick with one hand, remove it from the stand, turn around its axis 2-3 times and reinsert the stick into the hole in the stand. All this must be done carefully so as not to drop a single ball.

Baba Yaga
Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.

Long jump
The first team member stands on the start line and makes a long jump from a place. After landing, he does not move from his place until the landing site is fixed by the judges (using a line drawn on the toes of the jumper's shoes). The next participant puts their feet right in front of the line, without stepping over it, and also makes a jump. Thus, the whole team makes one collective long jump. You must jump carefully and do not fall when landing - otherwise the result of the jump will be canceled. The longest team jump and becomes victorious.

sea ​​wolf
The game is played by two teams. The host gives the task: "If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the peakless cap under the chin, thereby tightly fixing them on the head. The peakless cap is one per team." Each player executes the command with one hand.

drag and drop
2 teams line up one opposite the other, draw a line between them. Players standing opposite give each other their right hand and put their right foot on the line. On a signal from the leader, each player tries to drag the other over the boundary line. As soon as the player is left foot behind the boundary line, he loses, and his opponent gets a point. The team with the most points wins.

Competitions for children

Catch an apple
This is a traditional English game played during Halloween. To play, you need a bowl of water. A few apples are thrown into the basin. And then the players, holding their hands behind their backs, try to catch the apple with their teeth and pull it out of the water. Whoever succeeds is the winner.

On three legs
The facilitator determines the place of start and finish. Then all players are divided into pairs. In each pair, the right leg of one player and the left leg of the other are tied with a rope. At the signal of the leader, the couples run to the races. The pair that reaches the finish line first wins.

Snipers
On the end wall of a house or a barn, you need to depict "targets" in advance, for example, to graze predators, the physiognomy of Barmaley or Koshchey.
Having previously divided into teams, the participants fight with their monsters, trying to completely cover them with snowballs. Those who shot especially accurately are given the right to “draw” a “self-portrait” on a plywood shield with snowballs. For this, circles with a diameter of about a meter have already been drawn on the shields. It remains to arrange the eyes, mouth, nose, ears. When the competition begins, the nose will definitely be on the side, and the mouth below the chin. Everyone will have fun.

Pull - push
In this competition, pairs compete in a 15-20 m run. Couples, holding hands, run, pressing their backs to each other. Having run to the finish line, they return to the start. It turns out that the player runs normally in one direction, and in reverse in the other. The pair that returns to the start first wins.

Horror
The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But actually, the eggs are all boiled, and the prize is just the last participant - he consciously ran the risk of becoming a laughingstock.)

keep your balance
With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Bring the picture to life
The teams in the envelopes are given the names of the paintings, which must be revived with silent pantomime so that the audience recognizes them.
- "Barge Haulers on the Volga";
- "Hunters on a halt";
- "Again deuce";
- "Three heroes".

Politeness check
This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Inflate a balloon
For this contest you will need 8 balloons. 8 people are selected from the hall. They are given Balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

Hitting the ball on target
At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Competitions for children

Plant and Harvest
Number of players: 2 teams of 4
Optional: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.
1st participant "plows the ground" (puts hoops).
The 2nd participant “plants potatoes” (puts potatoes in a hoop).
The 3rd participant “waters the potatoes” (runs around each hoop with a watering can).
The 4th participant “harvests” (collects potatoes in a bucket).
The faster team wins.

Guess the last word
Children are divided into two teams. The host reads out the sentences, and the players must guess the last word. The team with the most correct answers wins.
1. All the little gray mice run away from ... (cats)
2. The mouse ate potatoes and did not think about ... (cat)
3. I teach everyone the mind, but I myself always ... (silent)
4. This grass is very evil ... (nettle)
5. We met on a green meadow ... (friends)
6. They washed their personals near the river two ... (chanterelles)
7. Animals took hold of their paws and dances began in ... (forest)
8. Drive up to the turn, here is the palace and there ... (gate)
9. In our city, none, for shopping ... (shop)

Who's next?
The game is played on the sports ground, where there is a pit for jumping. A cord is stretched across the jump pit at a height of 30-40 cm. Every 20 cm from it, 10-15 zones are marked. Each zone is rated a certain amount points. Jumpers scatter and jump as far as possible. The winner is the participant (among girls and boys separately) who scores the most points in 6 attempts.

Spoon game
To play, you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). 2 children take part in the game. At a distance of 7 - 8 m put a flag. Players are given a spoon each with an egg (or ball) in their hands. At the leader's signal, the players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on their way. The ball cannot be held with the other hand. The one who reaches the finish line the fastest is the winner.

Sock
There are five people in the competition. They are invited to quickly put on a long sock, helping with the toes of the other foot.

Wind up the cord
A knot is tied in the middle of the cord, and a simple pencil is attached to the ends. You need to wind your part of the cord around the pencil. Whoever reaches the knot the fastest is the winner. Instead of a cord, you can take a thick thread.

kind doctor
The doctor must take the patient's hand, take him to the mark and put him on a chair, put a thermometer, give a medicine, bandage his hand, take the thermometer, unbandage his hand. And write out the "sick", i.e. brings back to the team.
The team that can do it the fastest wins.

do your hair
Who and to whom will do the "hairstyle" - it does not matter, the main thing is that everything turns out quickly, beautifully, brightly and cheerfully. If you don’t feel sorry for the hair, you can use all sorts of varnishes, quick-wash paints, etc.

Balance beam exercises
For this exercise, each team will need a simple log no longer than 1 meter long. The participant stands on a log and, moving with his feet, rolls it along with him from the start to the finish and back.

NONSENSE
Two players, secretly from other players, agree on a topic on which they will communicate non-verbally. They start a conversation. Eyewitnesses, having guessed what is at stake, are connected to the conversation. When everyone is involved in the game, they begin to find out the subject of communication from the last person who connected - who understood the topic of the conversation and what information he transmitted himself.

WALKED ON THE STREET
All players are assigned numbers. No. 1 starts: “Walking down the street 4 crocodile”, No. 4 answers: “Why 4?, No. 1: “How much?”, No. 4: “A 8”. ", No. 4: "How much?", No. 8: "A 5!"

GROUPED BANANA
Children sit in a circle. Everyone has something hidden under their shirt. One of the children is trying to guess by touch what is there. The game becomes more interesting if the rule applies: do not immediately name the guessed objects, but feel everything that is hidden and only then name what is hidden from someone.
played out.

BEARD .
Representatives from the teams or their captains are called. The facilitator invites them in turn to start telling the first line of the joke. If one of those present in the hall can continue the joke, a "beard" is attached to the player. Whoever has the fewest wins.

GOOD MOOD.
Starting from the neighbor, on the right, we say a compliment along the chain, always with a smile, and especially cheerful ones can make attractive faces.

GAMES FOR REVEALING THE LEADER.
To do this, the guys are divided into two or three teams equal in number of participants. Each team chooses a name for itself. The leader offers conditions: "Now the commands will be executed after I command" Start! "The team that completes the task faster and more accurately will be considered the winner." In this way, you will create a spirit of competition, which is very important for the guys.
So, the first task. Now each team should say a single word in unison. "Begin!"
In order to complete this task, it is necessary for all team members to agree somehow. It is these functions that a person striving for leadership takes on.
Second task. Here it is necessary that half the team quickly get up without agreeing on anything. "Begin!"
Third task. Now all the teams are flying in a spaceship to Mars, but in order to fly, we need to organize the crews as quickly as possible. The crew includes: captain, navigator, passengers and "hare". So who's faster?!
Usually, the leader again takes on the functions of the organizer, but the distribution of roles often occurs in such a way that the leader chooses the role of a "hare" for himself. This can be explained by his desire to transfer the responsibility of the commander to the shoulders of someone else.
Task four. We flew to Mars and we need to somehow accommodate in a Martian hotel, and there is only a triple room, two double rooms and one single room. You need to distribute as quickly as possible who will live in which room. "Begin!"
After playing this game, you can see the presence and composition of microgroups in your team. Single rooms usually go to either hidden, unidentified leaders or "outcasts".
The proposed number of rooms and rooms in them is made for a team consisting of 8 participants. If there are more or fewer participants in the team, then make up the number of rooms and rooms yourself, but with the condition that there are triples, doubles and one single.

CLOWN.
To conduct this game, you need to split into 2-3 teams and prepare 2-3 boxes of matches. More precisely, not the whole box is needed, but only its upper part. The inner, retractable part, together with the matches, can be set aside.
In order to start the game, all teams line up in a column, the first person puts the box on his nose. The essence of the game is to pass this box from nose to nose as quickly as possible to all members of your team, while hands should be behind your back. If someone's boxes fell, the team starts the procedure again.
Accordingly, the winning team is the one that completes the transmission of the box faster.
There will be no lack of laughter in this game!

APPLE.
This game again involves the transfer of an item by two or more teams. This object will be an apple, and you will need to hold it, holding it between your chin and neck. Hands behind your back, so ... Let's start!
If you don't have an apple on hand, you might as well use an orange or a tennis ball.

SANDAL.
For this game, you need to organize at least three teams. Teams line up in columns located on the same line, having previously taken off their shoes. After the teams line up, the counselor collects all the children's shoes, dumps them in a pile and mixes them up. The leaders are given instructions: "This is a small fun relay race. Now, in turn, each of the participants must run up to this pile, put on their shoes and run to their team in shoes, passing the baton to the next one. Those who know how to put on shoes quickly win!"

TOUCAN.
Toucan is a fish that fishermen often dry by stringing on long ropes. Now we, like a toucan, will "string" on a long, about 15 m long rope, at one end of which a pine cone is tied. All members of the team must pass this bump through all the clothes from top to bottom, passing the bump to each other in turn. Naturally, the winning team is the one whose last member is the first of all the teams to pull out a pine cone with fifteen meters of rope tied to it from the trouser leg.

SNOWBALL.
This game is best played on the "light of acquaintance", when the guys are sitting in a large close circle. The leader must start the game by saying his name. The one sitting to his left should call the name of the leader and his own. The next one further clockwise will have to name the two previous names, his own, and so on in a circle. Again, the counselor should finish, calling the whole detachment by name. The task is difficult, but real and feasible. Try it - success is guaranteed.

MATHS.
Children sit in a circle. The counselor gives the task: "Let's start counting in a circle. The one who has a number that is a multiple of three says his name instead of a number."
This game can be used to develop memory and attention. Play around and you will see that this is true.

ROPE.
To play this game, take a rope and tie its ends so that a ring is formed. (The length of the rope depends on the number of children participating in the game.)
The guys stand in a circle and take the rope with both hands, which is inside the circle. Assignment: "Now everyone needs to close their eyes and, without opening their eyes, without letting go of the rope, build a triangle." First, there is a pause and complete inactivity of the guys, then one of the participants offers some kind of solution: for example, to pay off and then build a triangle by serial numbers, and then directs the actions.

CARABAS.
The next similar game will be the game "Karabas". To conduct the game, children are seated in a circle, a counselor sits with them, who offers the conditions for the game: “Guys, you all know the tale of Pinocchio and remember the bearded Karabas-Barabas, who had a theater. Now you are all dolls. I will say the word "KA-RA-BAS" and I will show a certain number of fingers on outstretched hands. And you will have to, without agreeing, get up from the chairs, and as many people as I show my fingers. This game develops attention and speed of reaction. "
This game test requires the participation of two counselors. The task of one is to conduct the game, the second is to carefully observe the behavior of the guys.
Most often, more sociable, striving for leadership guys get up. Those who get up later, at the end of the game, are less determined. There are those who first get up and then sit down. They make up the "happy" group. The group of the detachment that does not stand up at all is non-initiative.
It is recommended to repeat the game 4-5 times.
The practice of this game shows that usually these functions are taken over by the leaders.
The game can be continued, complicating the task, and invite the guys to build a square, a star, a hexagon.

LARGE FAMILY PHOTO.
This game is best played during the organizational period to identify the leader, as well as in the middle of the shift, and used as visual material in your team.
It is proposed that the guys imagine that they are all a big family and everyone needs to be photographed together for a family album. You must select a "photographer". He should arrange the whole family for photographing. The "grandfather" is chosen first from the family; he can also participate in the arrangement of the members of the "family". No more settings are given for children, they must decide for themselves who to be and where to stand. And you wait and watch this entertaining picture. The role of "photographer" and "grandfather" is usually taken by guys striving for leadership. But, however, elements of leadership and other "family members" are not excluded. It will be very interesting for you to observe the distribution of roles, activity-passivity in choosing a location.
This game, played in the middle of the shift, can open up new leaders for you and reveal the like-dislike system in groups. After the distribution of roles and arrangement of "family members", the "photographer" counts up to three. On the count of "three!" everyone together and very loudly shout "cheese" and make a simultaneous clap of their hands.

RELAY IN THE BUS.
Pass a cardboard box with a pencil down each row, and each participant must write a four to five letter word on the cardboard thrown down his row. The calculation takes into account the number of letters and time.

WHAT I SAW.
This game is about attention. In it, the guys must count the number of illogical judgments in the poem that the counselor will read:
I saw a lake on fire
A dog in trousers on a horse
On the house a hat instead of a roof,
Cats that are caught by mice.
I saw a duck and a fox
That a plow plows a meadow in the forest,
Like a teddy bear measured shoes
And like a fool he believed everything.
(S.Ya. Marshak)

Or:
Because of the forest, because of the mountains
Grandpa Yegor was driving.
He is piebald on a cart,
On an oak horse
He is girded with a club,
Leaning on the sash
Boots for stirrup,
Jacket on bare feet.

Or:
The village was passing by a peasant,
And from under the dog the gate barks,
The horse grabbed the whip
Whipping a man
black cow
He leads the girl by the horns.
(K.S. Stanislavsky)

CHRYCHALKA "PETKI - VASKI".
The counselor plays the role of a leader, and the guys are divided into two teams: one - "Petka", the other - "Vaska". Further, all together on the motive of "Smuglyanka":
On a sunny meadow
There is a green house.
And on the porch of the house
A cheerful gnome is sitting.
Further, the counselor shouts: "What is your name, gnome?" and points to one of the teams, which answers with a tongue twister as loudly as possible.
"Pets":
Pe-e-tka! I have a shirt in glue-e-tku!
I came to you, de-e-tki,
To eat candy-e-tku!
"Vaska":
Wow! I have pants in the go-o-shku!
I came from a fairy tale
Because I'm good!
All this is carried out several times, the counselor points to one or the other team, and at the end of the game - to both teams at once, and one of them must shout over the other.

CHRYCHALKA "ABROAD".
These chants have a large number of options. Their peculiarity is that they mean absolutely nothing and thus like children.
"Ricesiki"
It's very simple: the children repeat after the leader who sings:
Ltd!
Calabamba la-oh!
Osiki-risrsiki-risosiki-risbamba!
Oh, I eat bananas!
"Balami"
After each line sung by the counselor, the children shout: "Hey!".
Bala-bala-mi - hey!
Chika-chika-chi - hey!
Chi-hey!
Chi-hey!
Chick-chirp-chick-hey!
Together with the guys, you can come up with your own squad chant, under which, for example, you will get together.

NAME YOU.
Everyone stands in a circle with their arms outstretched in front of them. The starter of the game throws the ball through the center of the circle to one of the participants and at the same time calls his name. After the throw, he lowers his arms. After the ball goes around everyone, and everyone lowers their hands, the game begins in the second round. Each of the participants throws the ball to the person to whom he threw it for the first time, and again calls his name.
The third round of this game is somewhat modified. Again, everyone stands in a circle with outstretched arms, but now the participant who threw the ball must say his name, the one who caught the ball does the same, etc.
After conducting this game (it takes 10-15 minutes to conduct it), it is quite possible to remember up to 20 names.

COMPETITION OF FANS.
Acting Competition
Picture:
fans of the team that loses the decisive match.
team fans arguing among themselves in the stands.

COMPETITION.
From the name VALENTINA, make new names. Time for the contest is 1 minute. Spectators are also divided into two teams, and when the contestants run out of their names, they help with their own.

COMPETITION.
A word is spoken from the audience, the player must quickly come up with a rhyme.
fans of the winning team.

SAILOR.
The interior of the bus is divided into two teams. "A competition is announced for the best crew of a ship. For this we need to know a lot of songs. Which team will sing them the most, that one will be the winner! But the main thing is that the song should contain words about the sea, sailors, sea ships." This game is very variable and its conditions depend on your imagination. These may be songs about Moscow, there may be songs in which there are numbers: "a million, a million, a million scarlet roses"; "... the girl from apartment 45"; "... once a word, two words ..."
A more difficult version of this game would be a Q&A game, where the team takes turns taking a question from one song and an answer from another.
"What are you standing, swinging? .."
"... Shakes, shakes the wave of the sea."
It is possible that one team asks a question in song form, and the second, again, chooses an answer from the text of a hundred songs.

COMPETITION TRAP.
The competition is held without announcement immediately after the release of the teams. A girl passes in front of the teams and, as if by chance, drops her handkerchief (approximately in the middle between the teams). The team that guesses to pick up the handkerchief and politely returns it to the girl wins. After that, it is announced that this was the first competition.

DRAWING THE ROPE.
Teams pull a rope with a central ribbon. The team wins, pulls the rivals to its own half (to determine the half in the middle of the room, a line is drawn with chalk on the floor).

COMPETITION.
Very quickly name food items that are often used in everyday life along the chain.

COMPLIMENT CONTEST.
A girl is invited to the middle of the hall. The teams alternately compliment the girl without repeating themselves. The team with the most compliments wins.

COMPETITION.
In one minute, compose a ditty with your name and sing it.

ARTISTIC.
Stage the fairy tale "Ryaba the Hen" if she:
1) comedy
2) melodrama

TWINS.
Two people per team. Hugging each other by the waist, with your free hands, you must first untie and remove the laces from the shoes, and then, on command, lace them up and tie a bow
3) horror movie

"Catch the Sparrow".
Children become in a circle, choose "sparrow", "cat". "Sparrow" in the circle, "cat" - behind the circle. She tries to run into the circle, to catch the "sparrow". Children are not allowed

"TAKE THE HOUSE".
Children are divided into pairs, hold hands - these are houses. A group of children are birds, there are more of them than houses. The birds are flying. "It's raining", the birds occupy the houses. Those who do not have enough houses are eliminated from the game, and then they change with children - "houses".

"SPAROW, CHIP!"
One child sits on a chair, with his back to the children. The presenter chooses a "sparrow", who comes up behind the sitting one, puts his hands on his shoulders. He says: "Sparrow, chirp!" "Sparrow" chirps: "Chick-tweet!" The person sitting guesses who it is.

The rules of the game are very simple. Any even number of people can play (and in general, an odd number will do). If possible, in an equal ratio of boys and girls. To begin with, the following questions and answers must be printed on cards of the same size. It is advisable to use thick paper or thin cardboard. You should get two identical decks: in one - questions, in the other - answers. And then everything is simple. Shuffle each deck thoroughly and place in the center of the table. The first player takes a card with a question and reads it to a neighbor. He takes the card with the answer and reads the answer aloud. Then the question is asked by the one who answered his next neighbor, and so on in a circle. Even with a cursory review of the list below, you can imagine what kind of matches there might be. What, for example, is worth: "Do you like to swim naked? - On Saturdays, this is a necessity for me." Or: "Tell me, do you like me? - When I'm drunk, and I'm always drunk!". It is only desirable to sit down like this: guy - girl - guy - girl. Since when two guys sit next to each other, all questions like: "Do you like me?", "Do you like to look into my eyes?" and even "What would you say if I kissed you now?" come across to these guys (repeatedly checked on own experience). And what kind of answers they come across to this, it’s generally “not extensible to the mind.” So keep it up! QUESTIONS: Are you into extravagant men (women)? How would you react if your husband (wife) cheated on you? Tell me, are you always this cheeky? Do you respect men (women)? Are you kind? Tell me, is your heart free? Tell me do you love me? Do petty scams torment your conscience? Do you love making gifts? Are you making mistakes in your life? Tell me, are you jealous? Do you want to have a lover (mistress)? Do you love your husband (wife)? How often do you use public transport without a ticket? Do you want something? Tell me, are you ready? Do you often fall out of bed? Do you like to read other people's letters? How often do you find yourself in an interesting position? Would you like to kiss your husband (wife)? Are you under the influence of alcohol? Do you often lie? Own free time you spend in a cheerful company? Are you obsessive, rude in your actions? Do you love cooking delicious meals? Could you put a pig on your loved one? Would you like to get drunk today? Tell me, have you sinned a lot? Do you like to dream in the moonlight? Do you love gifts? How often do you climb to your neighbor's raspberries in the country? Do you get dizzy when you drink? Are you often lazy? Can you buy love with money? Do you like to laugh at others? Do you want my photo? Are you often subject to passions? Do you like to eat meat? Do you succumb to the temptation of love affairs? How often do you borrow money? Have you tried to seduce someone else's man (woman)? Do you like swimming naked? Do you want to achieve the favor of a married man (married woman)? Tell me, do you often eat so much? Do you want to get to know me? Do you have a clear conscience? Have you ever slept in someone else's bed? Tell me, are you an interesting conversationalist? Are you open with your spouse? Tell me, are you temperamental? Do you like pickles on Mondays? Do you play sports? Do you love looking into my eyes? Do you often take a bath? How do you feel about striptease? Do you sometimes sleep at your workplace? Tell me, are you cowardly? Do you snore in your sleep? Do you have a habit of promising him/her more than is within your capacity? Do you like to eat well? Are you willing to kiss in public places? Are you improving your productivity? Have you ever gotten lost in someone else's house? Do you love vodka? Do you like meeting people on the street? How often do you show your temperament? What would you say if I kissed you right there? Do you like to sleep after dinner? Do you like to dress fashionably? Do you have many secrets? Do you have a tendency to sin? Are you afraid of the policeman? Tell me do you like me? Do you think that the person you love should only be told the truth? What would you say if you and I were alone? Are you able to control yourself? Do you like visiting? Are you putting on weight? How often do you take time off from work? Would you come with me at night through the forest? Do you like my eyes? Do you often drink beer? Do you like to meddle in other people's affairs? Are you often drawn to art? How much time do you devote to love affairs? Do you hide your age? ANSWERS: I can't imagine my life without it. I don't answer political questions. I love you, but at someone else's expense. Only on payday. No, I am a very shy person. I find it difficult to answer the truth, because I do not want to spoil my reputation. Only when I feel a little weak. You can try it away from home. I don't know myself, but others say yes. This is my hobby. Just not here. Please don't put me in an awkward position. Ask a more sober one. Why not? With great pleasure! My blushing is the most striking answer to this question. Only when I rest. Youth is long gone. Without witnesses, this case, of course, will go. This opportunity should not be missed. I'll tell you this in bed. Only when you want to go to bed. You can already try this. If it can be arranged now, then yes. Only when there are troubles at work. If I'm strongly asked to. I can for hours, especially in the dark. My financial situation rarely allows me to do this. No, I tried it once and it didn't work. Oh yeah! This is especially great for me! Damn it! As you guessed. Basically no, but as an exception - yes. Only on holidays. When I'm drunk, and I'm always drunk. Only away from his (his) beloved (oh). I'll tell you this in the evening when I make an appointment. Even the mere thought of it makes me ecstatic. Only at night. Only for decent pay. Only if no one sees. It's so natural. Whenever your conscience dictates. But something must be done! If there is no other way. Whenever I'm drunk! Well, who does not happen!? Could you ask a more modest question? It all depends on how much and if I have enough change. If it doesn't hurt your pocket. Do I really look like this? This has been my passion since childhood. I'll ask my wife (husband). These are the best moments of my life. At least all night. On Saturdays, this is a must for me. I can't tell without a couple of glasses. Hangover only in the morning. This has been my greatest desire for a long time. My modesty does not allow me to answer this question. Everything depends on the situation. Crazy! With great pleasure. Yes, but only within the bounds of decency. Of course, this cannot be done without. it the main objective of my life. I just can't stand it. I will never turn down such an opportunity. Nowadays, this is not a sin. Why not, if you can and there is no fear. Still, I'm capable of anything. This often happens to me at a party. Only in company. Not always, but often. Yes, if there is a need. Anything can happen because I'm human too. No, I'm too well brought up. Only when I wake up in someone else's bed you can't even imagine. If there are no big problems later. I'm much more interested in other issues. And not that yes, and not that no. Let's not be naive and don't ask questions that are difficult to sincerely answer. Today I don't feel like talking about it. In principle, yes, although it will be very difficult. Only in desperation. Unfortunately no. Well, this is, excuse me, a luxury! In daylight, not particularly, but in the dark - with pleasure. ...

Contests and games for children.

Outdoor games for children - for schoolchildren.

Game for children "Hands up!"

8 or more people take part in the game. You must have 1 coin. Everyone is divided into 2 teams and sit opposite each other at the table. One team receives a coin, and the participants pass it to each other under the table. The commander of the opposite team slowly (possibly to himself) counts to ten, and then says: “Hands up!”. The players of the team that passed the coin should immediately raise their hands up, with their hands clenched into fists. The commander then says, "Hands down!" – and the players must place their hands palm down on the table. The one who has the coin tries to cover it with his palm. Now the players of the opposite team confer, decide who has the coin. If they guessed correctly, the coin goes to them, if not, it remains with the same team.

Game for schoolchildren "Pioneer"

First, the participants are invited to "discover" a new planet - inflate balloons as quickly as possible, and then "Populate" this planet with inhabitants - quickly draw figures of men on the ball with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner.

Song

The host invites everyone to sing together, in chorus. For starters, a song that everyone probably knows: “Moscow Nights” or “Blue Wagon”. At the first clap of the host, everyone begins to sing loudly, at the second clap - the singing continues, but only mentally, to oneself, at the third clap - they sing out loud again. And so several times, until someone goes astray, The one who is mistaken comes forward and invites everyone to sing some other well-known song. This is repeated several times. The facilitator can help everyone else by conducting the combined choir, especially during those moments when the participants sing mentally.

Pass the orange

Two teams stand in two lines opposite each other. Players in each team, from first to last, must pass each other some kind of round thing: an orange, a ball, a round toy. In this case, you can use only the chin or shoulder. You can't help yourself with your hands. If a thing falls on the floor, everything starts over.

Caricature

Everyone stand in a circle. Have each person invent and draw a pantomimic caricature of any of the children. You can choose any of the participants in the game. Then, in a circle, you will need to try to depict sequentially all the caricatures of all the participants in the game. Everyone collectively determines who each one in turn portrays. If the player is exposed, he leaves the circle. If someone could not reliably portray his colleague and he turned out to be unrecognized, the author of the parody drops out of the game. The game goes around. Win the most persistent, the latest.

Competition for schoolchildren: "Songs"

Song lovers competition. We stand in a circle, facing each other. The host starts the song, sings or says one verse. The next player continues the verse of another song, with no pause in between. CONDITION: All subsequent verses must contain at least one word from the previous song. As soon as the first player has finished singing the first verse, the next song, without a pause, is picked up by the player to his right.

chocolate bar

Two teams are participating. The host prepares two identical chocolates. On the “Start” command, the extreme players of the two teams, sitting next to the leader, quickly unfold their chocolate bar, bite off a piece and pass the chocolate bar to the next participant. The one, in turn, who quickly eats another piece and passes the chocolate bar to the next player. The team that quickly eats their chocolate wins, and it should be enough for all the players on the team.

Wild Beast Tamer

Place chairs in the room, one less than the guests. Everyone takes chairs, and one of the players becomes a tamer of wild animals. He slowly walks in a circle and names all the animals in a row. The one whose animal is named (the players first choose them for themselves) gets up and begins to slowly walk after his tamer. As soon as the tamer says the words "Attention, hunters!", All the players, including the tamer, try to take empty chairs. The one who did not have enough space becomes a tamer of wild animals.

Try it, pierce it!

One or two balloons are tied to the leg or to both legs of the children. The task of the players is to pierce other people's balls in any way and protect their own.

firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter, backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take their jackets, turn out the sleeves, put on and fasten all the buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Crush the opponent's ball

Two people are given one balloon each, which they tie to their left leg. The right foot must crush the opponent's ball.

Prize draw on the count of three

Two participants stand opposite each other - in front of them on a chair lies a prize (chupa-chups). The leader counts: one, two, three ... a hundred, one, two, three .... eleven, one, two, three ... twenty, etc. The winner is the one who is more attentive and the first to take the prize when the leader says the count is three.

Guess who am I!

The game comes more fun when many guests take part in it at once. The leader is blindfolded, the rest join hands and stand around the “blind”. The facilitator claps his hands, and the children begin to move in a circle. The leader claps again - and the circle freezes. Now the host must point to a player and try to guess who it is. If he manages to do it on the first try, then the one who was guessed leads. If the host did not guess who is in front of him on the first try, he has the right to touch this player and try to guess a second time. In the case of a correct guess, the child who was identified drives. As a variant of this game, you can introduce a rule according to which the host can ask the player to say something, portray an animal - bark or meow.

Get in the hat!

Give the children five playing cards, shelled nuts, drinking straws, etc. and ask them to hit the hat with these objects while standing at a certain distance from the target.
bug

The players stand in a semicircle and the leader is one step ahead, with his back to them. He presses his right palm to the right side of his face, limiting his view, and his left to his right side, palm outward. One of the players lightly strikes the palm of the leader with his palm, and all the players stretch their right hand forward with their thumbs raised up. After the strike, the driver turns to the players and tries to guess who touched his palm. If he guesses, then the identified person becomes the driver. If not, then he drives again.

Pick up a chair

Grasping the upper part of the back of the chair with your hands, raise it with straight arms above your head and lower it down. The winner is the one who completes this task more times without letting go of the chair on the floor. Options: raise the chair by holding the back leg, the front leg, etc. with one hand.

Zombie

Two from each team come out and stand side by side: hand in hand. In pairs, the touching hands are tied, and with free hands, that is, one of the participants with the left and the other with the right hand, must wrap the bundle prepared in advance, tie it with a ribbon and tie it on a bow. Whose pair will cope ahead - gets a point.