The mobile game flight of birds is average. Outdoor games for children of the preparatory group of the kindergarten. File cabinet. Mobile game "Cunning Fox"

  • 09.04.2021

Work description: This mobile game Migratory birds» will be useful for educators, instructors in physical culture, teachers primary school. The game can be used in calendar-thematic planning during the passage of the topic "Migratory Birds". Recommended for older preschoolers and younger students.

Target: To create conditions for the preservation and promotion of health.

Tasks:

Improve the health of the players.

Contribute to their proper physical development.

Promote the acquisition of vital motor skills.

Perform game actions in accordance with the text.

To form the ability to move in different directions without bumping into each other.

Develop orientation in space.

Cultivate endurance, patience.

Educational areas: "Physical culture", "Health", "Knowledge", "Communication",

Types of children's activities: communicative, game, cognitive, motor.

Equipment: breeze cap

Mobile game "Migratory birds"

Game progress:

Host: We have one game, you will like it.

Children: Birds all fly south, they want to spend the winter

Where the sun is warm, it will be easy to wait for spring

Only the wind interferes with them and knocks them off the road

1 option: According to the counting rhyme, “breeze” is selected. Children stand on one side of the hall, read the recitative, at the end of the words, the children run across to the opposite side of the hall " warm countries”,“ the breeze ”catches them“ leads astray ”, who is tarnished, he misses one game.

Option 2: According to the counting rhyme, the “breeze” is selected, it becomes in the middle of the circle. Children go in a circle, read the recitative, at the end of the text they scatter, the “breeze” catches who they stained, they miss one game.

"Wind" choose according to the counting rhyme:

Rhymes:

The wind flew across the sea

The wind of songbirds counted.

Counted all to one!

And then he took the day off.

One, two, three, four, five!

We're here to play.

Well, who should start?

One two Three -

You start driving!

One, two, three, four, five,

The sun must rise.

Six seven eight nine ten,

The sun is sleeping, there is a month in the sky.

Run away, whoever

Tomorrow is a new game.

Puzzles:

Cleverly builds a nest under the roof,

He constantly brings out his chicks,

Flying very low before the rain

This bird, every child knows

We love watching her

What is the name of this bird. /martin/

Blacker than all migratory birds,

Cleans arable land from worms.

Jump back and forth across the arable land.

And the bird is called / rook /

So important she walks through the swamp!

And the marsh living creatures run away.

After all, if the frog cannot hide,

Then no one will help this frog. /heron/

Who is without legs and without a flute

Who is this? /nightingale/

He keeps saying one thing - ha-ha,

Who offended? Where? When?

I'm not afraid of anyone

Well, of course it is. /goose/

Front - awl,

Behind - fork,

Top - black cloth,

Below is a white towel.

Long-legged, long-necked,

Long-billed, gray body,

And the back of the head is bare, red,

Wandering through the dirty marshes,

Catches frogs in them,

Stupid jumpers./heron/

High under the clouds

Over fields and meadows

As if fluttering out of sleep,

The song starts. /lark/

It is important to walk on the ground,

Pierces the soil with its beak,

Harmful - eat, he's done!

Marina Timeryanova
Outdoor games for the middle group

Mobile game "Cook and kittens"

Purpose: to exercise children in various types of walking or running, developing responsiveness, dexterity, and the ability to focus on a word.

Description of the game: According to the counting rhyme, a cook is selected, who guards the objects lying in the hoop - "sausages". The cook walks around inside the hoop, cord - "kitchen". Children - kittens go in a circle, performing different kinds walking, running, saying the text:

Pussy crying in the hallway

Kittens have great grief:

Tricky cook poor pussies

Doesn't let you grab sausages.

With the last word, "kittens" run into the "kitchen", trying to grab a sausage. The cook is trying to knock down the players who have run in. Defeated players are out of the game. The game continues until all the sausages have been stolen from the cook. The winning kitten becomes the chef.

You can not run into a circle ahead of time. The cook is not allowed to grab the kittens, only salt, he is not allowed to go outside the circle. It is forbidden to take 2 or more items at the same time.

Mobile game "Voevoda"

Purpose: to exercise children in rolling, throwing and catching the ball, in the ability to coordinate movement with the word, develop attention, dexterity.

Description of the game: Players roll the ball in a circle from one to another, saying:

An apple rolls into a round dance circle,

Whoever raised it is the governor ...

The child who has the ball at this moment is the governor. He says:

Today I am a warlord.

I'm running from the round dance.

Runs around the circle, puts the ball on the floor between two players. The children say in chorus:

One, two, do not crow

And run like fire!

Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who runs first and grabs the ball rolls it in a circle. The game continues.

Roll or throw the ball only to a nearby player. You can not interfere with a player running around the circle. The one who first touched the ball won.

Mobile game "Find where hidden"

Purpose: to teach to navigate in a room or on a site, to perform actions on a signal.

Game description: Children stand along the wall. The teacher shows them an object and says that he will hide it. The teacher invites the children to turn to the wall. After making sure that none of the children are looking, he hides the object, after which he says: “It's time!”. Children begin to look for an object.

Mobile game "At the bear in the forest"

Purpose: To teach children to alternately perform different functions (run away and catch).

Game description: The bear's den is determined (at the end of the playground) and the children's house on the other. Children go for a walk in the forest and perform movements according to the verse, which they say in chorus:

At the bear in the forest,

Mushrooms, I take berries,

The bear doesn't sleep

And growls at us.

As soon as the children have finished saying the poem, the bear gets up with a growl and catches the children, they run home.

Mobile game "Find and keep silent"

Purpose: to teach to navigate in the hall. Cultivate endurance, ingenuity.

Description of the game: The teacher shows the children an object, and after they close their eyes, he hides it. Then he offers to search, but not to take it, but to say in your ear where it is hidden. Whoever found the first one and the leader in the next game

Mobile game "Fox in the chicken coop"

Purpose: to develop in children dexterity and the ability to perform movement on a signal, exercise in dodging, catching, climbing, deep jumping.

Game description: A chicken coop is drawn on one side of the site. In the chicken coop on the perch (on the benches) there are chickens, the children stand on the benches. On the other side of the site is a fox hole. The rest of the place is a yard. One of the players is appointed as a fox, the rest of the chickens - they walk and run around the yard, peck grains, flap their wings. At the signal of the “Fox”, the chickens run away into the chicken coop, climb onto the perch, and the fox tries to drag the chicken that did not have time to climb the perch. He takes her to his hole. The hens jump off the perch and play resumes.

A fox can catch chickens, and chickens can climb a perch only at the signal of the teacher "Fox!".

Mobile game "Hares and Wolf"

Purpose: to develop in children the ability to perform movements on a signal, exercise in running, jumping on both legs, squatting, catching.

Description of the game: One of the players is appointed as a wolf, the rest represent hares. On one side of the site, hares mark their places with cones, pebbles, from which circles or squares are laid out. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies are jumping, hop - hop - hop, onto a green meadow. They pinch the grass, listen to see if the wolf is coming. Hares jump out of the circles and scatter around the site. They jump on 2 legs, sit down, nibble grass and look around in search of a wolf. The teacher pronounces the word "Wolf", the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares run each to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares into the ravine. After the wolf catches 2-3 hares, another wolf is selected. Hares run out at the words - hares jump. You can return to your places only after the word "Wolf!".

You can’t catch those hares that the hare-mother gave a paw to. Put cubes on the way - stumps, hares run around them. Choose 2 wolves. A wolf to jump over an obstacle - a stream.

Mobile game "Find a mate"

Purpose: To develop in children the ability to perform movements on a signal, according to the word, quickly builds in pairs. Exercise in running, color recognition. Develop initiative and ingenuity.

Game description: The players stand along the wall. The teacher gives everyone one flag. At the signal of the teacher, the children scatter around the playground. On another signal, or on the word “Find yourself a pair!”, Children with flags of the same color find a pair for themselves, each pair, using the flags, makes one or another figure. An odd number of children participate in the game, 1 must be left without a pair. The players say: "Vanya, Vanya - do not yawn, quickly choose a couple!".

The players get into pairs and scatter at the signal (word) of the educator.

Each time the players must have a pair.

Instead of flags, use handkerchiefs. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

Mobile game "Flight of birds"

Purpose: to develop a response to verbal signals. Practice climbing the gymnastic ladder.

Game description: Children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the signal of the teacher: “The birds are flying away!” Birds fly with their wings spread. At the signal "Storm!" - birds fly to the tower - hiding from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.

Mobile game "Shepherd and flock"

Purpose: to consolidate the ability to play by the rules of the game. Exercise in crawling on all fours around the hall.

Game description: Choose a shepherd, give him a horn and a whip. Children depict a herd (cows, calves, sheep). The teacher says the words:

early in the morning

Shepherd: "Tu-ru-ru-ru."

And the cows are in harmony with him

Tightened: "Moo-mu-mu."

Children perform actions to the words, then the shepherd drives the herd into the field (to the agreed lawn, everyone roams around it. After a while, the shepherd snaps the whip, drives the herd home.

Mobile game "Mousetrap"

Purpose: to develop in children endurance, the ability to coordinate movements with words, dexterity. Exercise in running and squatting, building in a circle and walking in a circle.

Description of the game: the players are divided into two unequal teams, the large one forms a circle - a “mousetrap”, the rest are mice. The words:

Oh, how tired the mice are,

Everyone ate, everyone ate.

Beware the cheats

We will get to you.

Let's set up mousetraps

Let's get everyone now!

Then the children put their hands down, and the "mice" remaining in the circle stand in a circle and the mousetrap increases.

Mobile game "Burn, burn bright!"

Purpose: to develop in children endurance, orientation in space. Practice running fast.

Game description:

The players line up in pairs. A line is drawn in front of the column at a distance of 2-3 steps. "Catching" stands on this line. Everyone says:

Burn, burn brightly, so that it does not go out.

Look at the sky, the birds are flying

The bells are ringing! One, two, three - run!

After the word “run”, the children in the last pair run along the column (one on the left, the other on the right, trying to grab the hands in front of the catcher, who tries to catch one of the pair before the children have time to meet and join hands. If the catcher succeeds do, then he forms a pair and stands in front of the column, and the rest is catching.

The mobile game "Traps from the circle"

Purpose: to develop in children the ability to coordinate movements with words. Exercise in rhythmic walking, in dodging and catching, in building in a circle

Description of the game: children stand in a circle, holding hands. Trap - in the center of the circle, bandage on the arm. The players move in a circle and say:

We, funny guys, love to run and jump.

Well, try to catch up with us. One, two, three - catch!

Children scatter, and the trap catches up. Caught temporarily steps aside. The game continues until the trap catches 2-3 children. Duration 5-7 minutes.

Mobile game "Wolf in the ditch"

Purpose: to develop courage and dexterity, the ability to act on a signal. Practice running long jump.

Description of the game: two parallel straight lines are drawn on the court at a distance of 80 - 100 cm - a "ditch". A “house of goats” is outlined along the edges of the site. The teacher appoints one playing "wolf", the rest - "goats". All goats are located on one side of the site. The wolf gets into the ditch. At the signal of the teacher “wolf in the ditch”, the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. Those caught are taken to the corner of the moat. The duration of the game is 5-7 minutes.

Mobile game "Homeless Hare"

Purpose: to develop orientation in space in children. Practice fast running

Description of the game: a hunter and a homeless hare are selected from among the players. The rest of the players - hares draw circles for themselves - "their own house." The homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any circle; then the hare standing in the circle becomes a homeless hare. If the hunter catches, then they switch roles. Game duration 5-7 minutes

Mobile game "Owl"

Purpose: to develop in children inhibition, observation, the ability to perform movements on a signal. Get kids to run.

Description of the game: two straight lines are drawn at a distance of 80 - 100 cm - this is a "ditch". At a distance of one or two steps from the border, a "goat's house" is outlined. All goats are located on one side of the site. The wolf gets into the ditch. At the signal “wolf in the ditch”, the goats run to the opposite side, jumping over the ditch, while the wolf catches the goats. Those caught are taken to the corner of the moat. Duration 6-8 minutes.

Mobile game "Firemen for training"

Purpose: to develop in children a sense of collectivism, the ability to perform movements on a signal. Exercise in climbing and in building in a column.

Description of the game: children are built facing the gymnastic wall at a distance of 5 - 6 steps in 3 - 4 columns. A bell is hung against each column at the same height. At the signal “1, 2, 3 - run,” the children standing first run to the wall, climb in and ring the bell. Then they descend and stand at the end of their column. Repeat the game 6-8 times.

THEME WEEK
"BIRDS"

Physical development

Facial massage "Flying ducks"

Ducks flew

Above the forest edge.

Lightly move your fingers across your forehead 6 times

hit the fir

The very top.

Just as easy to swipe 6 times on the cheeks

And a long tree

She shook the branches.

Use your index fingers to massage the wings of your nose.

Why don't we start the massage over?

Repeat

Communicative game "Chicks"

Educator. Do you know how chicks are born? The embryo first develops in the shell. After the allotted time, he breaks it with his little beak and crawls out. He opens up a big, bright, unknown world, full of mysteries and surprises. Everything is new to him: flowers, grass, and shell fragments. After all, he had never seen all this. Shall we play chicks? Then squat down and start breaking the shell. Like this! (Show) Everything! Smashed! Now let's explore the world around us - let's get to know each other, walk around the room, sniff at objects. But keep in mind, the chicks do not know how to talk, they only squeak.

Finger gymnastics "Migratory birds"

Tili-tili, tili-tili -

Cross your thumbs, wave your hands.

Birds have come from the south!

A starling flew to us -

Alternately bend the fingers on both hands, starting with the little finger of the left hand.

Gray feather.

Lark, nightingale
In a hurry: who is faster?
Heron, swan, duck, swift,
Stork, swallow and siskin -

Everyone returned, flew in,

Again, with their thumbs crossed, they wave their hands.

Ringing songs sang!

Forefinger and thumb make a beak - “birds sing”

Finger gymnastics "Come, birds!"

Breathing exercises "Bird"

Goals: coordination of hand movements with respiratory movements of the chest; the formation of deep breathing, rhythmic deep inspiration.

Equipment: bird toy, bird mask caps.

The bird sat on the window.

Sit with us for a while

Wait, don't fly away.

The bird has flown away... Ay!

The teacher shows the correct execution of the exercise: on a deep breath, raise your hands high up. On the exhale - lower.

Repeat 4-5 times.

Logorhythmic exercises without musical accompaniment

"The bird sings a song"

The bird sings a song:
- Ting, tink, tink.
The sun will rise soon.
Tin-tin-tin.
The mosquitoes will wake up soon.
Tin-tin-tin.
That's when we hire in plenty.
Tin-tin-tin.
I will bring midges to children.
Tin-tin-tin.
I'll pick up dew in my beak.
Tin-tin-tin.
I will teach the chicks to fly.
Tin-tin-tin.
Feel free to spread your wings.
Tin-tin-tin.

Children rhythmically tap the fingertips of one hand against the fingers of the other.
Rhythmically clap your hands.
Rhythmically pat on the shoulders with crossed arms.
They snap their fingers rhythmically.
Hands are crossed in front of them, fingers are apart, rhythmically waving "wings". Rhythmically they open and close the "beak": the four fingers of the hand collected in a pinch are closed with the thumb. Rhythmically squat, arms to the sides.
Make rhythmic smooth movements with your hands.

Movable

Movable "Birds"

Children form a circle, stand at some distance from each other. They turn to face the teacher, who is in the center of the circle. The teacher reads the text of the poem and shows the movements.

little birds,(Perform hand waving)

One-two, one-two!

Hop-hop, jump-hop!

(Jump in place on two legs, hands on the belt)

little birds,(Perform hand waving)

One-two, one-two!

Clap-clap, clap-clap!(Clap hands)

little birds,(Perform hand waving)

One-two, one-two!

Top-top, top-top!(Stomp feet, hands on waist)

little birds,(Perform hand waving)

One-two, one-two!

Scatter who where!(Scattered away)

Note. After the words of the teacher"Scatter who where!"children run away to a place on the playground indicated by the teacher in advance.

Small game mobility "Gulenki"

Children form a circle with the teacher, hold hands. Under the reading of the Text of the poem by the teacher, they go in a round dance to the rightside:

Oh, lyuli, lyuli, lyulenki!

The gulenki flew to us,

The gulls have arrived.

They sat down near the cradle.

All together go in a circle in the opposite direction, teacherpronounces:

They began to coo

Don't let Vanya sleep.

Oh, you ghouls, don't coo,

Let Vanya sleep.

Children stop, teacherpronounces:

The first ghoul says:

"We need to feed the porridge".

Children imitate food with a spoon.

And the second one says:

"Vanya should be told to sleep".

Children squat down, hands under the cheek.

And the third ghoul says:

"You have to go for a walk".

Children scatter around the playground, walk next to the teacher.

Movable games for younger preschool age

mobile game "Birds in the nest"

On the playground3-4 circles are indicated by lines or cords(diameter of circles 1-1.3 m)These are bird nests. Bird children are placed in nests. The teacher is in the center of the playground. HeHe speaks:

The beautiful spring has come, Bringing warmth and joy. Where are you, little birds - Sparrows and titmouse? Fly out of the nests, Spread your wings!

Children step over the lines of outlined circles - fly out of the nests and scatter all over the site. teacher"feeds"

birds on one, then on the other sidesites: children squat down, tapping their knees with their fingertips, pecking grains. Then they run again, jump around the site. teacherHe speaks:

Lovely birds, Sparrows and titmouse! Fly to your nests, Lower your wings! The children run to the nests by stepping over the lines. All birds must take their nests. The game is repeated.

Notes. 1. At the stage of learning the game, you can put a visual landmark in each of the nests(dice, skittle, etc. red, yellow, blue or green). 2. When repeating the game, you can invite children to jump out of circles on two legs, and not step over the line. 3. The teacher needs to dose physical activity(run)and children's recreation.

mobile game "Sparrows and a cat"

Inventory: cat mask.

On the playground, colored cords, ribbons, ground marks are used to mark 2 lines 3.5-4 m long parallel to each other. The distance between the lines is 4-5 m. A little aside, at an equal distance from the lines, there is a cat's house. Children stand behind the first line facing the second line - these are sparrows in nests. teacherpronounces:

Fly out of the nests, sparrows!

Peck at the grains, sparrows!

Fly fast

Wave your wings!

One-two, one-two

Wave your wings!

Children go out onto the playing field, put their hands to the sides - the sparrows spread their wings, - scatter in all directions on the site between the two lines. The cat wakes up saying"Meow meow"and runs after sparrows. They should quickly fly to the nests, behind the second line. The cat takes the caught sparrows to her house.

Notes. 1. Caught sparrows do not miss the repetitions of the game, they again get up with the rest of the children, occupy their nests. 2. The teacher assigns more active children to the role of a cat, changing the driver with each repetition of the game. 3. Remind the children that when escaping from a cat, they must run behind the opposite line, and not behind the one they originally stood behind.

Movable voice acting game "Merry Sparrow"

Children form a circle, stand facing the center at some distance from each other. The teacher is in the middle of the circle, shows the movements that the children repeat after him.

Sparrow from a birch

Jump on the road!

No more frost(Clap hands)

Chick-chirp!

Here it gurgles in the groove(Perform tilts left-right)

fast stream,

And the paws do not chill -(Jump on two legs, arms down)

Hop-hop-hop!

The ravines dry up -(Clap hands)

Jump, jump, jump!

Insects will come out -(Perform"spring", hands on the belt)

Chick-chirp!

Small game mobility "Where is the sparrow hiding?"

Inventory: plastic or rubber sparrow toy(toy height 10-15 cm).

The teacher hides the toy in the playground in advance. The teacher stands in the center of the playground, the children scatter around him. teacherHe speaks:

Jumping nimble sparrow

Everything faster, faster, faster!

I pecked at the crumbs of bread,

flew over the earth,

I sat on the birch.

Shy. Fly away somewhere!

I ask you, my friends,

You find a sparrow!

After the words of the teacher, the children go to look for a toy. The one who finds it first brings the toy to the teacher.

Movable

mobile game "Swallows"

The swallows flew(Children run in a circle, waving their hands)

All the people were watching.

The swallows sat down(Squat down, hands down behind back)

All the people were amazed.

Sit down, sit down

Soared, flew.(Run in a circle, wave their hands)

Fly, fly

The songs were sung.

mobile game "Pigeons and a cat" .

We choose the leader by counting.

A nimble sparrow gallops among the white doves,

Sparrow - birdie, gray shirt.

Respond, sparrow, fly out, don't be shy!

On site(in the room)several large hoops are laid out -"houses for pigeons". At the signal of the teacher"Doves, fly!""pigeons"fly out of the nest-houses and fly all over the site,"cat"at this time trying to catch as much as possible"pigeons". At the second signal of the teacher"Pigeons, go home!"« birds » fly to their homes. The teacher together with the children calculates how many"pigeons"caught"cat".

mobile game « birder »

Children become in a circle, is selected« birder » - a driver who is blindfolded. Everyone chooses for himselfbird whose voice he will imitate. The children walk in circleswords:

In the forest, in the woods

On a snowy oak tree

Birds perched ,

Quietly they sang songs.

Herethe birder is coming

He will take us prisoner.

The children run away« birder » trying to catch someone. The one who was caught portrays hisbird voice , a« birder » guess which one« bird » he caught. Then a new one is chosen« birder » .

mobile game « Birds in a cage »

Half of the children stand in a circle, holding hands. Hands up"collars"is a cell. The other half of the children run in and out in"collars". At the signal of the teacher(clap hands)"collars"drop down, caught kids call any migratorybird th come out of the cage . The game is repeated 2-3 times.

Movable games for senior preschool age

mobile game « birder »

The players are divided into 3-4 groups of 4-6 people each. Each group of children chooses for themselves some sort of migratorybird whose cry they would like to imitate. (For example, the first group -"geese", characteristic cry -"ha-ha-ha", the second group"ducks", characteristic cry -"quack quack", the third group"cuckoo", characteristic cry -"coo-coo", the fourth group -"cranes", characteristic cry -"curls-curls".) All children stand in a circle, in the center of which is the driver« birder » blindfolded.« Birds » arbitrarily walk, circle around the area around« birder » andpronounce:

Birds spread their wings ,

To the southbirds fly away ,

The birds sing merrily .

Ay!The birder is coming !

Birds , fly away!

« birder » clapping hands playing-birds freeze in place (you can’t hide behind any objects, but« birder » starts looking for them. The player that the driver finds imitates the crybirds which he chose.« birder » trying to guess the namebirds and the name of the player he caught. The caught player becomes the driver« bird-catcher » . The game is repeated 2-3 times.

mobile game "Starlings and a cat"

3-4 children are selected -"starling", one child -"cat". All are wearing matching masks. The rest of the children, 3-4 people each, hold hands, form circles -"birdhouses". Each contains 1-2"starling". "Cat"is on the sidelines. To light cheerful music"starlings"running around the hall. With the end of the music appears"cat"and trying to catch"starlings". "Starlings"hide in birdhouses, which can contain no more than 2"starlings". Caught"starling""cat"takes him to his house. The game is repeated 3-4 times.

Mobile game "Owl and birds"

The players choose an owl, he goes to his nest. Imitating the crybirds , which was chosen, the players fly around the site.

On signal"Owl!"allbirds trying to fly to their nests. If the eagle owl manages to catch someone, then he must guess which one it is.bird , and only then the one caught becomes an owl.

Instructions for carrying out. Before the start of the game, children choose for themselves the names of thosebirds whose voice they can imitate(for example, dove, crow, jackdaw, sparrow, tit, crane, etc.). nestsbirds and an owl is better to choose on high objects(on stumps, benches, etc.). Birds each hides from the owl in its own nest.

Option. Children are divided into 3-4 subgroups and agree on whatbirds they will portray. Then they approach the owl andthey say: “We are magpies, where is our home?”; "We are seagulls, where is our home?"; "We are ducks, where is our home?"Owl names the place wherebirds must live . Birds fly across the playground , on word"Owl"hiding in their nests. Caughtthe owl must recognize the bird .

mobile game
"Wintering Birds, Migratory Birds"

Explanatory note

the game is intended for older children - 5-7 years old

It is advisable to play the game during the period of the lexical topics of the preschool educational institution: “Who is preparing for winter. Animals and birds of our region”, “We meet birds. Birds of our region

Tasks:

1. Teach children to run in all directions without bumping into each other;

2. Learn to differentiate the concepts of "Wintering" and "Migratory" birds;

3. Develop attention, auditory perception, imagination;

4. Raise interest in nature (migratory and wintering birds);

Preliminary work:

Within the framework of the lexical topics of the preschool educational institution: “Who is preparing for winter. Animals and birds of our region”, “We meet birds. Birds of our region”, the interaction of a physical education instructor with preschool teachers (educators) is organized. Interaction consists in preparing for the perception of this game.

Preparing for the perception of the game

- conducting OOD in accordance with lexical preschool themes: “Who is preparing for the winter. Animals and birds of our region”, “We meet birds. Birds of our region

– conducting individual, group and frontal conversations in accordance with the data lexical topics DOW

Integration of educational areas: speech development, cognitive development.

Equipment: cord or rope

Pace: moderate

Training: On one side of the hall, a line is drawn (lay out with a cord), followed by “warm countries”. The rest of the space is a clearing.

Rules of the game:

- running in all directions, do not bump into each other

- move beyond the line (cord, rope) or squat only after the words "... spreads its wings"

- pronounce all the words clearly, without stopping

Game progress:

It is more expedient to act as a leader in the role of a teacher - he explains the rules and monitors the progress of the game.

Children are birds. The children run in all directions across the "meadow", imitating the movements of birds.

The teacher says the text:

Fall has come,

The cold has come.

The crane (swallow, starling, rook, etc.) spreads its wings,

Children "fly" over the line, while saying:

Fly away, fly away

To warm climes.

And if the teacher calls the wintering bird:

Fall has come,

The cold has come.

A crow (sparrow, dove, tit, etc.) spreads its wings,

The children stop, squat down in the "clearing" and continue the text:

But it doesn't fly away.

She is not afraid of winter.

The game is repeated 5-6 times.

At the end of the game, the teacher notes the most attentive children.

Title: Outdoor game for older children (5-7 years old) "Wintering birds, migratory birds"
Nomination: Kindergarten - Educational games - Mobile


Position: physical education instructor
Place of work: MDOU Kindergarten No. 22, Yaratkulova
Location: Chelyabinsk region, Argayashsky district, Yaratkulova village, Tsentralnaya st., 25

“Traps” “Spider and Flies”

“Fishing Rod” “Shapes”

“Owl” “Frogs in the Swamp”

“We are funny guys” “Burners”

“Bird Flight” “Carousel”

"Jumpers" "Day and Night"

"Keys" and others.

Mobile game "Traps"

With the help of a counting rhyme, a trap driver is selected and stands in the middle of the hall (platform). At the signal of the teacher "One-two-three-Catch!" all the players scatter and dodge the trap, which tries to catch up with someone and touch it with his hand. The one who was touched by the trap steps aside. When 2-3 players are caught, another trap is chosen. The game is repeated 3 times. If the group is large, then two traps are selected.

Mobile game "Don't stay on the floor"

With the help of a rhyme, a trap driver is selected. The trap runs along with the children around the hall (platform). As soon as the teacher says "Catch!" all children scatter and try to climb any elevation (benches, cubes, gymnastic wall). The trap is trying to show off. The guys he touched step aside. At the end of the game, the number of losers is counted and a new driver is selected.

Mobile game "Fishing Rod"

Children stand in a circle. In the center of the circle, the teacher holds a rope in his hands, at the end of which a bag of sand is tied. The teacher rotates the bag on the rope in a circle above the ground itself (the floor, and the children bounce, trying to prevent the bag from touching their legs. Beforehand, the teacher shows the children how to bounce: vigorously push off the floor and pick up their legs under themselves. The teacher rotates the bag in both sides alternately.

Mobile game "Don't get caught"

A circle is drawn on the floor (or laid out from a cord). All players stand behind the circle at a distance of half a step. The leader is chosen. He becomes in a circle anywhere. Children jump in and out of the circle. The driver runs in a circle, trying to touch the players while they are in the circle. The child touched by the driver steps aside. After 30-40 seconds the game stops. Another driver is selected, and the game is repeated with all the children.

Mobile game "Owl"

The leader is chosen - “owl”, the rest of the children depict butterflies, birds, etc. At the signal of the educator: “Day!” - children run around the hall, on the command: "Night!" - freeze and stop in the place where their team found them. The "owl" comes out of its nest and takes those who move to itself. The game is repeated.

Mobile game "Flight of birds"

On one side of the hall are bird children. On the other side there are various aids - gymnastic benches, cubes, modules, etc. - these are trees. At the signal of the educator “The birds are flying away!” children, waving their arms like wings, scatter around the hall. At the signal "Storm!" all the birds run to the trees and try to occupy a place as quickly as possible. When the teacher says “The storm has stopped!”, the children descend from the hills and again scatter around the hall - “the birds continue their flight.” Teacher insurance is required.

The mobile game "Traps with ribbons"

Children become in a circle; each child has a colored ribbon tucked into the back of the belt. There is a trap in the center of the circle. At the signal of the teacher: “One-two-three-catch!” - The children run around the playground. The trap runs after the players, trying to pull the ribbon from someone. At the signal of the teacher: “One-two-three - quickly run into the circle!” - everyone is built in a circle. The teacher offers to raise their hands to those who have lost the ribbon, that is, lost, and counts them. The trap returns the ribbons to the children, the game is repeated with a new driver.

Mobile game "Shapes"

At the signal of the teacher, all the children scatter around the playground (hall). On the next signal, all the players stop at the place where the team found them and take a pose. The teacher notes those whose figures turned out to be the most successful. The game is repeated 2-3 times.

Mobile game "We are funny guys"

Children stand on one side of the playground beyond the line. The second line is drawn on the opposite side of the site. There is a trap in the center of the site. The choir players say:

We are funny guys

We love to run and jump

Well, try to catch up with us.

One, two, three, catch!

After the word "catch!" the children run across to the other side of the playground, and the trap catches them. The child that the trap has time to pin down before he crosses the line is considered to be caught, steps aside and misses one run. After two runs, another trap is selected. The game is repeated 3-4 times.

Mobile game "In places"

The players form a circle. In front of each child lies an object (a cube, a bag, a skittle). At the signal of the teacher, everyone scatters around the room in different directions, and the teacher removes one object. To the signal "In places!" all players must quickly stand in a circle and take a place near an object. The one who was left without a place is considered a loser. The game is repeated several times.

Mobile game "Cunning Fox"

The players stand in a circle. The distance between children is one step. The teacher invites the children to close their eyes, goes around the circle behind them and touches one child - he becomes a fox. The players open their eyes and carefully look at each other, guessing which of them is a cunning fox, if she will give herself away with something. The children ask in chorus, first quietly, then louder: “Cunning fox, where are you?” After pronouncing these words three times, the cunning fox comes to the middle of the circle, raises his hand and says: “I am here!” Everyone scatters around the site, and the fox catches them. He takes those caught to his house (a predetermined place). When the fox catches 2-3 children, the teacher says: “In a circle!”. All players stand in a circle, and the game resumes.

The mobile game "Jumping Sparrows"

The teacher lays out a circle of rope on the floor (or draws on the ground) (landmarks can also be sandbags or cubes). The driver is chosen - a kite. He stands in the middle of the circle. The rest of the children are sparrows, they stand outside the circle. Sparrows jump in and out of the circle. The kite runs in a circle and does not allow the sparrows to stay there for a long time. The sparrow, touched by the driver, stops, raises his hand, but does not leave the game. The teacher marks those whom the kite has never caught. The game is repeated after a short break.

Mobile game "Catch up with your couple"

The players stand on one side of the playground: one group of children is in front, the second is behind (the distance between them is at least two steps). At the signal of the teacher, the first ones quickly run away to the other side of the site, the second ones catch them (tip them). Having crossed to the other side of the playground, the children change roles. The game is repeated 3-4 times. The game ends with walking in a column one at a time.

Mobile game "Day and night"

The players are divided into two teams - "Day and Night". A line is drawn in the middle of the hall (platform) (or a cord is placed). At a distance of two steps from the line, teams stand with their backs to each other. The teacher says “Ready!”, Then gives one of the teams a signal to run, for example, says: “Day”. Children run over the line, and the players of the second team quickly turn around and catch up with the rivals, trying to spot them before they cross the line. The team that manages to tarnish the most players of the opposing team wins.

Mobile game "Two Frosts"

On opposite sides of the site, two houses are marked with lines. The players are located in one of the houses. Two drivers (Frost - red nose and Frost - blue nose) go to the middle of the site, face the children and say:

We are two young brothers

Two frosts removed,

I am Frost - red nose,

I am Frost - blue nose,

Which one of you decides

On the way - to start the path?

All the chorus players respond:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run to another house, and the frosts try to freeze them (touch them with their hands). The frozen ones remain in the place where the frost overtook them, and stand there until the end of the dash. Frosts count how many guys they managed to freeze. After two dashes, other frosts are chosen.

Mobile game "Spider and flies"

In one corner of the hall, a web is indicated by a circle (or cord), where the driver lives - a spider. The rest of the children are flies. At the signal of the teacher, all the flies scatter around the room, “fly”, buzz. The spider is in the web.

At the signal of the teacher "Spider!" flies stop in the place where the team found them. The spider comes out and looks carefully. The one who moves, the spider leads into its web. After two repetitions, the number of flies caught is counted. The game is resumed with a different driver.

Mobile game "Keys"

The players stand in circles drawn in any order (or laid out from short cords) at a distance of at least 2 m from one another. The leader is chosen. He approaches one of the players and asks: "Where are the keys?" He replies “Go to ... (calls one of the children, knock!”. At this time, other children try to change places. The driver must quickly take a free circle during the run. If the driver cannot take a circle for a long time, he shouts: “I found the keys! "Then all the players change places, the one left without a place becomes the driver.

Mobile game "Frogs in the swamp"

On one side of the hall (beyond the line) there is a crane driver. In the middle of the hall is a swamp (a circle made of cord). Frog children sit around and say:

Here from the hatched rotten

The frogs splashed into the water.

Que-ke-ke, qua-ke-ke,

It will rain on the river.

With the end of the words, the frogs jump into the swamp. The crane catches the frogs that did not have time to jump. The caught frog goes to the crane's nest. When the crane catches several frogs, a new crane is chosen from among those who have never been caught. The game is restarted.

Mobile game "Hunters and ducks"

Children are divided into two equal teams - hunters and ducks. Ducks stand in the middle of a large circle. The hunters throw the ball (large diameter, trying to tag the ducks with it. The duck that the ball touches is out of the game. When the majority (about a third) of the ducks are tagged, the teams change places.

Mobile game "Wolf in the ditch"

In the middle of the hall (platform) two parallel lines are drawn (or ropes are laid) at a distance of 80-90 cm from one another - this is a moat. On one side of the site beyond the line is a goat house. Choose a driver - a wolf. All goats are located in the house (beyond the line). The wolf gets into the ditch. At the signal of the teacher “Wolf in the ditch”, the goats run to the opposite side of the hall, jumping over the ditch, and the wolf tries to catch them (touch them with his hand). The wolf takes the captured goats aside. The signal is given again. After two runs, all the captured goats return to their home, and a new driver is selected.

Mobile game "Burners"

The players line up in two columns, holding hands in pairs. Ahead is the driver. The boys say in unison:

Burn, burn bright

To not go out.

Look at the sky

The birds are flying

The bells are ringing!

One, two, three - run!

After the word "run!" the children standing in the last pair lower their hands and run to the beginning of the column: one to the right, the other to the left of the column. The driver tries to catch one of the guys before he has time to join hands with his partner again. If the driver manages to do this, he joins hands with the one who is caught, and they stand in front of the column. The one left without a pair becomes the leader. To increase motor activity, you can divide the children into two teams.

Mobile game "Carousel"

Children form a circle, holding the cord with their right hand, walk in a circle at first slowly, then faster and start running. Movements are performed in accordance with the text spoken aloud:

Barely, barely, barely, barely,

The carousels spin

And then, around, around,

Everyone run, run, run.

After the children run 2 - 3 circles, the teacher stops them and gives a signal to change the direction of movement. The players turn around and, intercepting the cord with the other hand, continue walking and running. Then the teacher together with the children says:

Hush, hush, don't rush!

Stop the carousel!

One-two, one-two

So the game is over!

The movement of the carousel gradually slows down. At the words "Here the game is over!" children stop, put the cord on the ground (floor) and disperse around the playground.