Overview of object 257 which modules to install. New heavy tanks of the USSR

  • 22.04.2020

Armor Inspector is mobile application for the game World of Tanks, including versions for PC and Blitz. The application is available online, on mobile platforms and on a computer.

Armor Inspector shows armor models (collision of World of Tanks models), location of modules and crew on many tanks, including location of ammunition, fuel tanks, engine. The application has a penetration calculator that helps you understand how and why you can penetrate an enemy tank.

There are also other functions besides the penetration calculator and module placement. In the application, you can view the appearance of tanks with textures, full performance characteristics, calculate and display damage from land mines, damage from rams, etc. With Armor Inspector, you can compare several WoT tanks and see the differences clearly in armor and performance characteristics.

how to use armor inspector

In the menu on the left, you can select the mode of the application.

The X-ray shows the WoT armor models (collision models), the location of the WoT modules and the appearance of the tanks. Here you can also find out the thickness and type of each group of armor.

The duel helps to understand the mechanics of WoT penetration. Here, first you need to select the tank that shoots, then the enemy tank, and the application will be able to calculate the result of a shot at any selected point. Armor Inspector shows all weak spots interactively.

The ram is needed to estimate the damage that each of the tanks will receive during the ram.

Don't forget to set the game version in Settings: PC, Blitz or Console.

You can get more usage information by visiting .

it's free?

The main functions can be used for free. The application is being developed by two WoT players for WoT players. We do not receive support from Wargaming in any form, and we ourselves search and extract information from all versions of the game. It takes a lot of effort and time, and hosting this website and being able to download HD content and textures costs us money that we pay out of pocket.

X-rays are available to everyone for free. Tanks of high levels are blocked in the Duel. Ramming mode is available for free only for one nation.

If you like the app, visit . With your support, we will be able to update the data for the application and work on new cool things.

a year and 6 months ago Comments: 0


Good afternoon! Perhaps now all those who have a T-10 hangar are thinking about the question: how to pump out the IS-7 now? It is now necessary to return again and re-read to gain experience. I hasten to reassure you a little, there was information that after the release of a new update, all those who bought the IS-7, that just get the previous tank in the hangar, and if he didn’t have time to buy it, but he has a T-10 in the hangar, Object 257 will be automatically added to the hangar, and the crew and all the equipment that was on the T-10 will NOT be transferred!

Also, the amount of experience gained on the T-10 and the experience that was spent on learning modules will be duplicated (as compensation). Do not forget that the developers may change their minds and let’s say not to issue compensation for experience for modules (but this is unlikely, because they also issued compensation for the Object 263 PT) or transfer the equipment to a new heavy. But in my opinion, they will not do this, because then it will not be compensation, but a gift =)

On the other hand, it will be possible to pump out two strands of level 10 at once, so for those who have not yet taken the IS, this is very beneficial. The only one for whom this is not profitable is for those who still play the IS-3. Guys, it's better not to rush and wait until a new tank appears after the T-10. Then compare the IS-7 and it and choose which one is better for you and only then download, but for now, enjoy this awesome tank. Thank you all, good luck in the battles!

14-09-2016, 16:58

We all know very well that VG periodically introduce new equipment, which is issued for individual promotions, marathons, and so on. The same thing should have happened with Object 257 in World of Tanks, but a couple of years later Object 257 came into the USSR research tree and took its place in the upgrade branch at level 9, replacing it with itself and sending it to the next branch.

Let's figure out in this guide what the new Soviet heavy tank of level 9 - Object 257 is like.

TTX Object 257

As you can see for yourself, our today's guest has a fairly standard margin of safety for a TT 9 lvl, as well as a good, but again, not the most outstanding basic view of 390 meters.

It is worth noting that on Object 257, the booking characteristics are at least intriguing. If you look at the bare figures, you can't see any unprecedented heights, however, everything is changing in practice.

The forehead of the tower has a thick and very streamlined shape, capable of catching a lot of ricochets even from the top guns, but don't flatter yourself, because we have vulnerable turrets and the roof of the tower itself. The same applies to the forehead of the hull, in the Object 257 in World of Tanks the upper armor plate is located at such an acute angle, which makes us a very serious opponent. Of course, the NLD is more vulnerable, but even tanks of the ninth level should not always penetrate us here. By the way, our sides are also quite strong, so slightly peeking sideways from behind the building or turning the hull at the right moment, it will also not be easy to break through us here. The closest analogue in World of Tanks in terms of the degree of corps armor is .

As for mobility, this unit exceeds all expectations. Heavy tank Object 257 WoT has an excellent top speed, but more importantly, good dynamics for a heavy tank in the amount of more than 15 horsepower per ton of weight.

Object 257 weapon


We inherited the gun from another tier 10 heavy tank - , only with naturally slightly adjusted characteristics for tier 9. UVN (-5) will make us get used to and adapt to this feature, but for fans of Soviet TTs this will not be some kind of obstacle or surprise. The highest DPM on this machine will be 2668 units, which is quite good.

Advantages and disadvantages of Object 257

Looking at the parameters that we have now, a rather tangible amount emerges. strengths this tank. However, for ease of perception, let's still highlight all the advantages and disadvantages of the Object 257 separately.
Pros:
Good one-time damage;
Decent damage per minute;
Good ricochet armor;
Excellent mobility (maximum speed, dynamics).
Minuses:
Mediocre accuracy rates;
Uncomfortable gun depression angles.

Equipment for Object 257

Since no tangible shortcomings have been identified in our car, and those that have accumulated cannot be fixed by installing additional modules, we will act as standard, choosing the path of multiplying strengths. In view of this, we put the following equipment on Object 257:
faithful assistant in almost any case, because it will increase our rate of fire and DPM, respectively.
- Our accuracy is good, but what prevents us from making it even better, we take it without hesitation.
- a great module that gives a 5% boost to the most important characteristics.

An exception to the above list may be the replacement of the last item with . This choice almost completely solves the issue with the review and is most suitable for those who have not yet managed to pump the crew on this tank.

Crew training for Object 257

Regarding what skills to teach the tankers sitting inside and in what order, everything is also more than standard here. We give priority to the skills necessary for heavy tanks, which will increase our survivability, but we should not forget about the comfort of the damage implementation. Thus, the following perks are learned on Object 257:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Equipment for Object 257

No matter how it sounds, but the choice of consumables is another standard. If you are limited in the number of silver credits, you can choose a set of , , . However, keep in mind that you will have to tank a lot, which means that modules will be critted often, so it’s better to carry premium equipment on Object 257, and the fire extinguisher can be completely replaced with .

Game tactics at Object 257

Taking into account the fact that our hull armor is located at very favorable angles, and the streamlined turret is quite solid element, you need to play using these advantages.

Thus, on the Object 257, the tactic is to position on the first line and conduct close combat. We are able to perfectly hold back the onslaught of the enemy, especially if we hide the NLD, and it is even better to tank only with a tower, although bad UVN will interfere.

Regarding the implementation of damage, the Object 257 tank in WoT should play from its weighty alpha strike. That is, we reduce ourselves, target a weak spot in the enemy’s armor, make a shot and go into defense for the time of reloading, everything is quite simple.

Another plus, which should not be forgotten, will be good mobility. Object 257 is one of the first to reach a key position, which gives us some advantage. However, be careful, because we need to survive until the moment when the allies can reach the collision line and during this time, we need to save as much of our safety margin as possible.

Otherwise, the Object 257 World of Tanks is a fairly creative machine with a lot of advantages. We can quickly move around the battlefield, support allies in different directions, play from armor and deal good damage. The main thing is to keep an eye on the minimap and when taking a position, count on enemy artillery not being able to reach you.

26.11.2017 7959 Views

Today we will consider object 257, the most likely replacement for the current Soviet Tier 9 medium-heavy tank, the T-10.

Why did the good old, peppy old man IS-8 (now T-10) not please? And as it turned out, it does not fit into the succession of the branch of heavy, mobile, assault tanks, as the developers imagine, in wet dreams, Grandfathers -3 and -7 ... Now we will get a further development of the IS-3, and a slightly nerfed copy of the IS-7, because historically, it was the predecessor of Grandfather-7.

Tactical and technical characteristics About. 257:

The gun (this is the most important thing in a tank!) - everything is fine here, BL-13-1, with a “hole” in the barrel of 122mm, aiming angles of -5 + 15 degrees. With a penetration of 248mm on the main BPs and a drop of 440 units (258mm for the T-10 on BB), on Kumys - 340mm breakdown, and on HEs - 68mm - 560 damage. The reload time of the gun is just over 12 seconds, and the DPM is 2100+, which is not bad for a level 9 TT (note that the IS-7 is not much better). Mixing 2.7 seconds and accuracy 0.38 (pretty good).

Regular review - 390m. (apparently there are no big-eyed tankers in Russia who can see further)

Further booking - everything is very good here !!! OK. Let me remind you that this pepelats was designed as a TT 10lvl, a 150mm hull at good angles, a 140mm chitoboard, with screens, and a 70mm stern ... The tower, according to preliminary data, is an imba-imbuschaya 350 in the frontal projection, excluding slopes !!! He will strike his shells about her! 🙂 With a mass of 50+ thousand kilograms, and not bad mobility and maneuverability, an engine with a capacity of 850 Oryol trotters, from 15.5 of these per 1 ton of weight.

Crew and perks for Object 257:

- commander (radio operator at half-time): sixth sense, radio interception, eagle eye, repair ... (BB - combat brotherhood with any perk on your

discretion);

- gunner: repair, smooth turn, AP or gunsmith;

- driver: repair, smooth running (we increase the accuracy of the shot), the off-road king (or BB);

– loader: repair, non-contact ammo rack, desperate (or BB). It is recommended to bet everything on improving accuracy, since you will shoot head-on.

Equipment for Object 257:

How else to strengthen the tank from additional equipment in order to punish adversaries in battle as much and as much as possible, my recommendation is Rammer (must have for all tanks), Aiming Stabilizer, Coated Optics (or Fan, if the crew's AP was pumped).

Now let's think about how to implement it in combat? Since the developers from the Wargaming company decided that this was succession, then we will be cut on ob.257 at the forefront, meeting the enemy with our cast-iron forehead, and weighing a bun in response, after not penetrating or rebounding. We push or hold the direction, occupying key positions before the enemy. Only possible problem, like the younger brother of the IS-3 and the older IS-7 - undermining the ammunition rack, which the developers will most likely transfer to this tank.

Video on Object 257:

gun

The top gun has a one-time damage of 440 damage. Penetration by the base projectile 248, gold 315, land mine 68 with a damage of 530. Only the cardboard itself will be pierced by a fugue or it will be enough to knock down the base. The damage from conventional projectiles is quite decent. As well as penetration.

However, compared to the T-10, penetration by the base projectile is 10 worse. So is reload speed. As is the spread. As well as information time. In terms of guns, in general, the T-10 is better.

Screenshot of the top gun of 257 objects:

Mobility

Goes forward 50, back 15 kilometers per hour. Engine power 850 horses. Weight in the maximum configuration 55.8 tons. In comparison with the T-10, they are approximately equal. That one has a lighter mass, but also smaller horses. The forward/reverse speed is the same.

Vitality

1900 health for 257 versus 1800 for the T-10 in the maximum configuration. The armor of the hull in all respects is 10 millimeters more than that of the T-10. In the tower, the fortress is much higher. 350/240/100 versus 250/201/90. In survivability, 257 objects win. My personal opinion.

Observation

The review is higher for the T-10, though only 10 meters. 400 (T-10) versus 390 (257 objects).

Equipment

I recommend a fan (+5% to all characteristics), a rammer (-10% to loading time). There are options for the third module: a vertical aiming stabilizer (so that the turntables fly in), reinforced aiming drives (full convergence is faster), enlightened optics (there is never a lot of visibility). I put a stabilizer, the car is mobile, semi-STshnaya, peppy rubilovo, the gun is spinning, and an extra decrease in spread when turning the turret is not superfluous.

Equipment

At will and availability of gold / silver.

  1. Cheap option: a couple of high explosives to shoot down the capture, pieces of 5 gold shells, the rest are ordinary shells. Small first aid kit, small repair kit, regular fire extinguisher (if reaction is good)
  2. Medium option: a pair of high explosives for the same shooting down, gold and non-gold shells in half. Small first aid kit, small repair kit, automatic fire extinguisher (so as not to be distracted by it).
  3. “Jov” variant (well, or “Korben”, depending on the skill): 1 land mine, maximum gold. Large first aid kit, large belt, fire extinguisher.

My choice is somewhere between the first two options.

Crew skills

The crew consists of 4 people:

  • Commander
  • Driver mechanic
  • gunner
  • Charging

Download the first perk to the commander of the lamp, where without it. Mech-water is a smooth ride, the gun is still oblique. To the gunner, a smooth turn of the turret, again increasing the accuracy. And the loader can also pump in repairs.

The second perk for the commander is radio interception (gives more than an eagle eye) for review, or if you don’t bother with the review, repair. We are pumping out the fur-water and the gunner too, we will fix it sooner, we will live longer. And loading a non-contact ammo rack to reduce the chance of critical ammo.

With the third perk, you can pump out the combat brotherhood, which improves all the characteristics little by little.

Tactics

The Object 257 tank is the armor itself, and the logical predecessor of the IS-7. And the IS-7 is tanking with the sides. Tank with the sides and you will be happy.

Video review from Maracasi

Update 9.22 releases February 6th, and it turned out to be truly tanky. Serious changes to Soviet vehicles are ahead: a rebalance of the medium tank branch, new heavy tanks, an alternative tank destroyer branch. We are also waiting for improvements to the balancer, and a little later - new season ranked battles.

What's new

As you remember, initially we planned to adapt the Object 430 to the current conditions of random battles, add heavy tanks with a rear turret, and rebalance the Object 263 branch to make the tech tree more consistent.

We carefully analyzed your feedback and collected statistics after a series of tests. And now Soviet medium tanks with a rear turret are turning into an independent branch, and the Object 430, together with the new Object 430U vehicle, will form a new branch of assault vehicles.

Regarding the addition of the TT and Tank Destroyer branches, the additional data we received proved that both branches fit well into the game and will positively affect the game balance.

Let's take a closer look at the changes in Update 9.22.

Changes in the branch of medium tanks of the USSR

Most recently, we announced a rebalance of the MT branches. After a series of game tests, we changed the branch from the A-43 vehicle: the Object 430U was added to the game (which we will talk about a little later), and other vehicles changed the level. Thus, the Object 430 (which remained in the shadow of its "brothers" T-62A and Object 140) moved to tier IX in the branch with the traditional turret location - now it comes after the T-44 in the tech tree.

A powerful 122-mm gun with high single-shot damage, mounted on the T-44 tank, will become hallmark the entire branch of medium tanks of the USSR. By the way, while she does not have a top-end car. We are still deciding on the best candidate for this role.

Tip: by the time the new vehicle appears in the branch of medium tanks with a rear ST turret, you can accumulate experience on the Object 430 Variant II.

Object 430U

The task of the "Object 430U" is to beat the enemy well from his 122-mm gun with a one-time damage of 440 units. Although it will take longer to reload, this vehicle will make a great addition to any CT squad.

The thickness of the reduced armor in the upper frontal part and the turret can reach values ​​of 320 and 380 mm, respectively, while the hatches are quite well protected. However, this does not mean that you are invulnerable. An enemy tank destroyer or tank destroyer can still penetrate your armor, especially if they target the 180mm thick lower frontal part.

The rather nimble Object 430U with its speed of 50 km/h is not the fastest medium tank. However, good dynamics will be extremely useful in the heat of battle.

New heavy tanks of the USSR

Heavy tanks of the USSR are solid machines that do their job well. In 9.22, we'll diversify their ranks a bit by adding the Object 705A heavily armored melee vehicle.

The vehicle will lead a new alternative branch of Soviet heavy tanks. It will start with the IS-M at Tier VIII, followed by the Object 705 at Tier IX. A common feature of all three vehicles is the rear turret, which will determine the gameplay on these tanks.

Classic IP will serve as a starting point for a future branch.

Object 705A

"Object 705A" is a unique machine. Its role on the battlefield is fairly easy to determine, especially considering it carries a 152mm cannon capable of dealing 650 damage per shot. However, this weapon will be effective at medium and close range.

With a view of 390 m, this tank will not be able to successfully fire from a long distance - it is most effective in close combat.

The Object 705A is ideal for head-on combat and is able to withstand a lot thanks to its upper frontal part, the reduced thickness of which reaches 340 mm. However, the thickness of the NLD is only 244 mm, so it should be placed at an angle or hidden behind cover.

The mass of the "Object 705A" is about 100 tons, so it accelerates slowly. However, the engine power is enough to deliver this beast to the right place in time.

Rebalance of tank destroyers of the USSR

After rebalancing the alternative branch of USSR tank destroyers, vehicles will receive a new specialization. The branch starts with the SU-100M1 at Tier VII, followed by the SU-101, followed by the Object 263. And Tier X will host the Object 268 Option 4.

As in the ST and TT branches, the guns of these tank destroyers will also be located in the stern. In addition, these vehicles will be distinguished by good mobility, low maneuverability and strong frontal armor. Created for the attack, they should be in the forefront of the attackers, where they can influence the outcome of the battle as much as possible.

Object 268 Option 4

The new top-end tank destroyer embodies the entire branch. This machine will most effectively prove itself in a group attack. Mobility (50 km/h) and a good set of speeds will allow you to take a convenient position, however, low maneuverability means that this tank destroyer depends on the support of allies, otherwise enemy CTs will be able to "spin" it.

Balancer Improvements

In update 9.22, the balancer will allow you to get into different types of battles from those that you noted more often. This means that in the next random battle, the chance to get into the type of battle that you have already been in (standard, assault, oncoming or general battle) will be lower.

This change will allow you to avoid getting into the same type of battle several times in a row (most of all this applies to the general battle). However, getting into the general battle through the battle is still possible.

To maximize the effectiveness of the new mechanics, the balancer needs data for the last 50 battles you played after the release of version 9.22.

NOTE: If you wait too long for a battle, the balancer may add additional battle types to your selections. If you wait longer than 50 seconds, the balancer will send you to the first available battle of any type.

New Season of Ranked Battles

The new season will consist of only one stage lasting 21 days and 15 ranks. Ranks 5, 10 and 13 will not be lost if defeated. We've also revised the rewards: Reaching Rank 9 will reward you with 1,500 bonds. In addition, the higher the rank, the greater the reward.

Servers unavailable

Game servers will be unavailable on February 6 from 03:30 to 11:30 (Moscow time) due to the release of the update. We recommend that you refrain from making payments at this time.

Also on February 6, from 03:30 to 10:30 (UTC), the Clan Portal will be unavailable. In addition, on February 6, "Offensives" will not be held in the Strongholds.

Premium account and compensation

Players who at the start of technical work a premium account or other temporary services (for example, camouflage) is active, a day of a premium account and/or a day of using the services will be compensated starting from February 6 from 03:30 (Moscow time) according to the rules. If you want to make purchases in the game, wait for the servers to start.

We hope you enjoy new technology USSR and improved balancer. Don't forget to visit the forum and share your opinion with us!

Improvements to the template balancer

  • On the bottom change bar appearance an icon "on equipment" appeared for those elements that are applied to the car.
  • The clickable area on the placement points of emblems and inscriptions has been increased.
  • When purchasing cosmetic items, the text "Buy and exit" will be displayed. If you are not buying items, but simply replacing them with existing ones, the text "Apply and Exit" will be displayed.

Changes to Ranked Battles

  • The new season of Ranked Battles starts a little later than the release of Update 9.22. The start of the season will be announced separately.
  • Now the season lasts 21 days and is not divided into stages
  • The number of ranks has been increased from 5 to 15.
  • Reworked conditions for obtaining chevrons:
  • The top 10 players on the winning team and the player with the highest XP on the losing team will receive one chevron.
  • The top 3 players on the winning team receive an additional chevron.
  • Players ranked 11th-15th on the winning team and 2nd-5th on the losing team keep the chevron.
  • Players ranked 6th-15th on the losing team lose their chevron.
  • Added a new feature - rank protection. Some ranks will be under protection, which will have durability points.
  • The home screen interface of the Ranked Battle mode has been redesigned to correctly display information about fifteen ranks.
  • Reworked the UI for the rewards screen for ranks and for the entire season. It is now accessible from the home screen and includes:
  • information about awards for each of the ranks;
  • information about rewards at the end of the season.
  • The visualization of vehicle ranks has been changed - now these are rank points. The principle of earning rank points has not changed.
  • The display of vehicle ranks from the vehicle panel has been removed, and they have been replaced with rank points in vehicle achievements.
  • The progress interface by vehicle rank has been redesigned: now, when you reach the maximum rank, you will see the number of rank points earned in the Garage.
  • The interface of the leaderboard in the Ranked Battle mode has been redesigned.
  • The new season of Ranked Battles will start a little later than the release of version 9.22. The start of the season will be announced separately.